Post by Drake on Jan 2, 2022 10:15:30 GMT
➳Name: Drake J. McIntosh
➳Age: 32 years
➳Gender: Male
➳Weight: 184.7 pounds
➳Height: 5' 11"
➳Occupation: ex-vigilante, former special ops agent, archery instructor
➳Favorite food: Taco Bell's XXL Grilled Stuff Burrito
➳Favorite music genre: 70's/80's funk
➳Favorite color: Purple, duh
➳Favorite trick arrow: Boomerang arrow, it's the one time he won a bet against his former weapon developer
➳War scars: cut at right hand's middle finger (trying to cut a carrot when he was younger), bullet-shaped mark on left shoulder (bullet went clean off through his shoulder during a heist), slice on abdomen (never date a ninja criminal), weakened sense of smell (they should have warned him they were using chemicals, but alas they didn't), cut on nose's bridge (can't stress this enough, never date a ninja criminal) and other minor scars
Ⓣⓗⓔ Ⓐⓡⓒⓗⓔⓡⓨ Ⓐⓒⓔ
Drake is, by no means, an unique superhuman, simply excelling on the one factor that puts him beyond your average athlete: his extremely precise aim, which can be attributed to a plethora of things, his sportsmanlike dexterity, his constant honing of sharpshooting, or simply due to his genetic disposition.
Drake wasn't born entirely equal to others, in a way he was blessed with absolute eyesight, not dissimilar to an eagle's astonishing sight. The flatter backside of his eyes were malformed due to an unnatural mutation, and his retina ended up possessing many more rod cells and cone cells when compared to a human's, which granted McIntosh an enviable sense of sight, spotting details within details.
An astonishing vision, however, is not all which granted him the title of ace sniper amongst his former peers. As a matter of fact, the quintessential benefit to his aim comes from his not-so-unusual brain. His unique genetic makeup seemed so keen on transforming the kid into one of world's best - if not the best - sharpshooters that his brain was over-developed in all areas which can be attributed to adrenaline-fueled 'time distortions' - the common sensation of the world slowing down whenever your flight-or-fight reactions kick in - and the nervous system's immediate reactions to instinctual impulses, therefore benefitting from a significantly slower perception of time and seemingly inhuman speeds of reaction whenever triggered, hence why the otherwise impossible shots he makes in split-second decisions don't seem to be lucky breaks for him, instead showing dedicated skill and pinpoint accuracy.
Ⓑⓞⓦ & Ⓠⓤⓘⓥⓔⓡ
Drake's quiver and bow were specifically made for his quick reactions and preferences in combat. First of all, the recurve bow is perfectly adaptable to the situation at hand, it's limbs entirely readjustable, even being able to retract well-nigh entirely, making it easier to conceal within a bag or even his back. It's material is rather resilient itself, able to withstand impact to an extent he often uses it as a close-quarters blunt weapon. The grip has four buttons, which signal to his quiver which arrowhead will be used next depending on the combination pressed. If nothing is relayed, the quiver gives Drake the normal tip. His quiver houses nothing but arrow shafts in it's main cavity, a couple different compartments house the diverse trick arrowheads he has. The analog system will then choose the proper arrowhead and attach it to a shaft whenever a combination orders it to.
Trick Arrows:
- Blunt arrow: A blunt, weighed tip that is mostly used for shots that would otherwise be lethal.
- Explosive-tip arrow: A small, impact-triggered amount of explosives is housed on its tip. For controlled explosions, capable of breaking through concrete walls and damaging vehicles.
- Rocket arrow: A rocket-propelled arrow with enough ounces of C4 to down a helicopter or tank, not the safest of options to use during urban ops.
- Thermite arrow: Nano-thermites are housed within the arrowhead, the tip itself covered on small quantities of semtex explosive. These are mostly used to take down armored vehicles or foes without much trouble, unlike the rocket arrows.
- Net arrow: An arrow used to seize targets, when its motion sensor identifies a target nearby, the tip will promptly open and send an expanding net towards its target.
- Bolas arrow: Similarly to the net arrow, this one will instead release a string attached to two metallic spheres, tying them around limbs to prevent/hinder movement.
- Taser arrow: Possessing adjustable potency, the taser arrow is nothing but an average arrow that will release a certain amount of electricity, depending on the input made by Drake himself. It can be enough to kill a human or simply stun one.
- Corrosive arrow: Housing a special plastic casing within its tip, these arrows carry Hydrofluorric acid that will be released as soon as impact happens. Good to penetrate shields and superhumanly durable skin and flesh.
- Putty arrow: Upon impact, the arrowhead will outburst, releasing an incredibly sticky super-glue that will promptly expand. It is considered non-lethal, but if it covers both mouth and nose, you will probably be unable to breathe. Drake carries the solvent with him at all times.
- Sonic arrow: An arrow that will confuse enemies due to the loud sounds replicated by it seconds after it is shot. The pitch is perfectly adjustable and can permanently deafen someone if Drake deems necessary.
- Boomerang arrow: This arrow won't always return to its owner, the idea behind it is a surprise strike. When it reaches a certain speed, a quick outburst will revert its path, and the weight once present above the arrowhead will spin, now favoring the back of the arrow. It can only be used fired upwards, otherwise it won't work.
- Cable arrow: An arrow with three small, claw-like prongs that was made to function as a form of grappling hook. When fired, a high tension cable remains attached to Drake's bow,. As the arrowhead makes contact with a surface the three prongs become embedded and a series of micro-explosives remove portions of the arrow shaft from the cable at its core, allowing the cable to pivot from the arrowhead/grappling hook itself.
- Multi-arrow: When fired, Drake can prompt a command for the arrowhead to split into multiple projectiles, not nearly as effective upon impact, but a great way to divert the opponent's attention.
- Smoke-screen arrow: Releases thick smoke upon impact, great for coverage on covert ops.
- Flare arrow: Exactly the same as the smoke-screen, but with a purple-colored flare instead.
- Flashbang arrow: Exactly the same as the smoke-screen, but with a bright flash of light instead.
- Tear-gas arrow: Exactly the same as the smoke-screen, but with tear-gas instead.
- Suction cup arrow: The tip serves no other purpose aside from sticking to a surface. It can be great to support allies climbing surfaces or not falling off of a moving vehicle.
- Tracer arrow: An arrow embedded with a tracking device that can be activated from Drake's phone. Once it hits a target, the tiny device will stick to the surface and be entirely removed from the arrowhead. It can, however, still be activated whilst inside the projectile.