Post by Street Rat on Dec 22, 2021 15:23:49 GMT
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The Nameless Necromancer
A girl of fourteen, though her small stature and gaunt appearance often make her look younger.
Since the traumatic events of last summer, she has been living alone on the streets. Much of what she used to be, she has forgotten, or she has tried to forget. The book of her old life is closed. She knows, though, that she can never go back to who and what she used to be, and has taken every step she can conceive of to make sure that never happens.
The one thing she still carries with her is a burning hatred of heroes and a belief that the needs of the individual should always, always outweigh the greater good.
Innate Abilities
-LOST-
The girl traded her name to the nameless one in order to become lost. She cannot be traced or found by any investigative, magical, or other means. Attempts to find her are devoured into the great void at the center of the universe, as was her name itself.
-BYGONE-
Her past is difficult to remember - not only for herself, but for all those who were involved. Many who knew her before she traded her name remember things that happened differently, or don't recall that they had ever met her at all.
-ASTRAY-
She never wakes up in the same place twice. Falling asleep or becoming unconscious will result in her being shifted to somewhere else before she wakes. The girl has no control over where she wakes.
-UNFAMILIAR-
The girl's once familiar is dead. She has raised something in its place. Perhaps it is the old familiar bound into a new body, or perhaps it is something else entirely. She can recall it into another body if the current one is destroyed. She prefers dead mice.
Spells
-SHIELD-
A greenish semi-transparent sphere, centered on herself. It is capable of blocking most attacks, including gunshots, but will shatter if too much damage is acquired. This spell requires concentration to maintain, and the girl cannot cast other spells while using it.
-WHIP-
A magical whip with a greenish glow appears in her hand. The whip appears to be as strong as most weapons, but disappears if she lets go or loses concentration.
-ALTER-
The power to change or alter a living creature or creatures. This requires the presence of a magic circle and a targeted creature within the circle. The girl's proficiency with this spell is inconsistent, and results are not always what was expected or intended.
-TRANSPOSE-
The girl has the power to trade places with her unfamiliar-familiar creature, a limited portal-type skill.
-BLAST-
A summoning of Eldritch power, channeled into an offensive attack. It burns with the impossible - the fire of the void, the emptiness of the universe.
-RAISE-
The power to raise the dead. The girl favors mice and rats and other small creatures. Raised creatures are under her command, and she is able to use their senses as her own.