[div][attr="class",StaticMiniSheetContentGrid] [div][attr="class",StaticMiniSheetContentCC][div][attr="class",StaticMiniSheetContent]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce at porta tortor. Maecenas ac lorem blandit, fermentum tortor in, facilisis orci. Integer at enim sit amet tortor ornare sollicitudin non id nisl. Aenean eget nibh consectetur, posuere est eget, varius erat. Duis facilisis augue ac ante tincidunt, vitae fringilla nibh volutpat. Vivamus at metus eu ligula feugiat interdum non sit amet urna. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Curabitur ipsum mi, tempor a magna vitae, mattis placerat nisi. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Curabitur laoreet tortor ipsum. Proin vulputate, magna ut dignissim sollicitudin, erat velit elementum neque, eget tincidunt est magna quis tellus. [break][break] Nullam sapien ex, laoreet id iaculis vel, tempor sed est. Aenean eu dolor at sem hendrerit tincidunt. Sed est eros, pellentesque sit amet tristique vitae, dapibus ac risus. Donec placerat nunc eget risus ultrices, in imperdiet nibh dignissim. Cras sit amet ultricies enim. Etiam a odio vulputate, congue ipsum eu, tempus lectus. Etiam scelerisque nisl vitae mauris consequat, nec porttitor justo blandit. Duis sit amet mi tempor, congue quam at, malesuada diam. Curabitur sed porttitor felis, et volutpat orci. Nulla dapibus malesuada elit sit amet semper. Praesent suscipit nulla nec sapien tincidunt commodo. Vivamus fringilla luctus faucibus. Nulla eleifend nunc sed congue congue. Nullam eget turpis vitae risus consectetur posuere nec ut sapien. Donec consectetur tellus id massa porta ornare sit amet nec nisi.[/div][/div] [div][attr="class",StaticMiniSheetContentBC][/div] [/div]
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[div align="center"]-Art by [url=https://sinbaru-ap.tumblr.com/]Sinbaru[/url]-[/div]
[break][break] might add some hovers/animations to this but i like it as it is atm so im posting it as a post
[attr="class",MiniSheetContent]Whilst he may be best known as a police overseer in the districts of Hiveholm, there is another notable period of Quinn's career that is a little less public. He spent a few years working in the Core Labour Facility, watching over the inmates and enforcing the strict rules of the establishment with a somewhat more elevated brand of his usual neurotic perfectionism. [break][break] It is likely that the worsening of these tendencies was what drove him to return to a surface job, but there is little evidence to confirm this. What is clear, however, is that Quinn thoroughly despised his time working in the Core, and appears to be just as afraid of returning there himself as those he apprehends are. Still, those who are aware of his sordid history tend to treat him with a little more caution than most. Though he may appear to be just another melancholic enforcer, his connection to the hidden atrocities of Hiveholm make his occasional outburst of fury all the more dangerous.
[attr="class",MiniSheetContent]Though his sphere of influence may be rather small, you would be hard pressed to find anyone within who doesn't have something to say about Quinn Sawyer. As the appointed Bee overseer of a moderately sized Yellowjacket squad, he is known throughout the areas he patrols as an uptight and miserable man whos only redeeming quality is the irregularity with which he carries out his job. Quinn has sometimes been noted to walk right past certain openly criminal actions to save him having to deal with them- most often at the end of his shift when he would clearly much rather go home. [break][break] None of this has been reported, of course. For one, his selective blind eye has saved many a citizen from forced re-education, and... well, if he was to be reported, he would probably come down pretty hard on whoever blew the whistle. That's not something anyone wants. [break][break] For as disinterested as Quinn appears for the most part, there is the odd occasion where he actually takes his job seriously- and perhaps a bit too far. Nobody knows what exactly will send him flying off the handle. Sure, there are certain things that usually correlate--he absolutely despises uncleanliness, for example--but sometimes it appears as though he would explode into violent rage over absolutely nothing at all. The Hornets in his squad know to keep their distance whenever he seems a bit off, but there have been many a time where a minorly felonious citizen wouldn't have got the memo- and would have got a far more severe and immediate punishment than they were expecting. [break][break] In his private life, Quinn is pretty much how one would expect him to be: a quiet, private man with unchecked trauma and an almost disordered obsession with cleanliness. He has very few friends, though many lower-ranking Bees look up to him as a shining example of... something. Knowing them, it's probably one of arrogance. Knowing him, they're probably just as delusional as he... was. As he was. [break][break] Ah, where were we? [break][break] Bees of his position are not issued a Stinger or a Royal Halberd, but that doesn't mean he's not armed. Quinn carries with him a long pole-axe with a large head bearing an intricate design- the folded wings of a butterfly, with a blade on the outer border and clear, refractive crystal filling in the gaps. The distinctiveness of this weapon is where he got his nickname, the Glasswing Overseer, from, but he never mentions where the weapon is from. [break][break] He... well, he never mentions a lot of things, actually. He never mentions the weapon, nor how he got to his position so quickly, nor where he was during a mysterious five-year gap in his service. Ah, that's another thing to avoid if you'd rather not be on the receiving end of that pole-axe- Quinn doesn't take too kindly to people who ask questions. [break][break] He doesn't take too kindly to people at all.
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(Hover over the sidebar and the image for more information.) [break][break] Art by Sinbaru. [break] Icons from The Noun Project:[break] Person by Clockwise [break] Calendar by Alice Design [break] Gender Neutral by Patrick McDonnell [break] Bee by Ben Davis
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Simple business card sheet. Gave me more trouble than it's worth, but I still like the result.
is Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent euismod sollicitudin malesuada. Integer nec lobortis velit. Morbi aliquet lacinia cursus. Nam egestas ligula ipsum. Vestibulum consectetur dui malesuada massa tincidunt porttitor. Suspendisse eu quam ac mauris accumsan fringilla quis varius orci. Maecenas vel lorem vitae massa lacinia aliquam. Mauris egestas ligula eget elit hendrerit, non tristique justo consequat. Pellentesque quis efficitur metus. Quisque at nunc sed est tempor gravida at nec nisi.
this Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent euismod sollicitudin malesuada. Integer nec lobortis velit. Morbi aliquet lacinia cursus. Nam egestas ligula ipsum. Vestibulum consectetur dui malesuada massa tincidunt porttitor. Suspendisse eu quam ac mauris accumsan fringilla quis varius orci. Maecenas vel lorem vitae massa lacinia aliquam. Mauris egestas ligula eget elit hendrerit, non tristique justo consequat. Pellentesque quis efficitur metus. Quisque at nunc sed est tempor gravida at nec nisi.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent euismod sollicitudin malesuada. Integer nec lobortis velit. Morbi aliquet lacinia cursus. Nam egestas ligula ipsum. Vestibulum consectetur dui malesuada massa tincidunt porttitor. Suspendisse eu quam ac mauris accumsan fringilla quis varius orci. Maecenas vel lorem vitae massa lacinia aliquam. Mauris egestas ligula eget elit hendrerit, non tristique justo consequat. Pellentesque quis efficitur metus. Quisque at nunc sed est tempor gravida at nec nisi.
this Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent euismod sollicitudin malesuada. Integer nec lobortis velit. Morbi aliquet lacinia cursus. Nam egestas ligula ipsum. Vestibulum consectetur dui malesuada massa tincidunt porttitor. Suspendisse eu quam ac mauris accumsan fringilla quis varius orci. Maecenas vel lorem vitae massa lacinia aliquam. Mauris egestas ligula eget elit hendrerit, non tristique justo consequat. Pellentesque quis efficitur metus. Quisque at nunc sed est tempor gravida at nec nisi.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent euismod sollicitudin malesuada. Integer nec lobortis velit. Morbi aliquet lacinia cursus. Nam egestas ligula ipsum. Vestibulum consectetur dui malesuada massa tincidunt porttitor. Suspendisse eu quam ac mauris accumsan fringilla quis varius orci. Maecenas vel lorem vitae massa lacinia aliquam. Mauris egestas ligula eget elit hendrerit, non tristique justo consequat. Pellentesque quis efficitur metus. Quisque at nunc sed est tempor gravida at nec nisi.
this Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent euismod sollicitudin malesuada. Integer nec lobortis velit. Morbi aliquet lacinia cursus. Nam egestas ligula ipsum. Vestibulum consectetur dui malesuada massa tincidunt porttitor. Suspendisse eu quam ac mauris accumsan fringilla quis varius orci. Maecenas vel lorem vitae massa lacinia aliquam. Mauris egestas ligula eget elit hendrerit, non tristique justo consequat. Pellentesque quis efficitur metus. Quisque at nunc sed est tempor gravida at nec nisi.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent euismod sollicitudin malesuada. Integer nec lobortis velit. Morbi aliquet lacinia cursus. Nam egestas ligula ipsum. Vestibulum consectetur dui malesuada massa tincidunt porttitor. Suspendisse eu quam ac mauris accumsan fringilla quis varius orci. Maecenas vel lorem vitae massa lacinia aliquam. Mauris egestas ligula eget elit hendrerit, non tristique justo consequat. Pellentesque quis efficitur metus. Quisque at nunc sed est tempor gravida at nec nisi.
is Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent euismod sollicitudin malesuada. Integer nec lobortis velit. Morbi aliquet lacinia cursus. Nam egestas ligula ipsum. Vestibulum consectetur dui malesuada massa tincidunt porttitor. Suspendisse eu quam ac mauris accumsan fringilla quis varius orci. Maecenas vel lorem vitae massa lacinia aliquam. Mauris egestas ligula eget elit hendrerit, non tristique justo consequat. Pellentesque quis efficitur metus. Quisque at nunc sed est tempor gravida at nec nisi.
[attr="class",TermitariaTitle]The City[break] of Hiveholm
[attr="class","TermitariaGrid]
[attr="class",TermitariaGridLeft] The city of Hiveholm is the sole reason for humanity's present survival. [break][break] It is a sprawling haven, thriving on the back of a vast, mechanical beetle, safe under the carapace from the otherwise all-consuming Corruption as the beetle carries it throughout the wastelands. Against all odds, the people of Hiveholm do not fear for their safety, for they have faith in their strength and the strength of their Queen to overcome even the most powerful foes. It is this very fearlessness that allowed the city to flourish the way it did, the way others failed to do. A self-sustaining utopia with nigh unlimited energy, shining through the darkness like the last burning star. Its People are noble, its Power is unmatched, and its Queen is ever glorious. [break][break] Such unrivalled safety and comfort does not come without cost, however, and the people of Hiveholm are trained from a young age to be hardworking and unwavering in their duty to serve their homeland. Work is mandatory, and those caught shirking their duties are put to work in far less favourable conditions than the rest of society. In order to keep the city functioning as optimally as it can, the possible career paths for its People have become incredibly streamlined, splitting into eight key sectors: the Hornet military, the Ant resource managers, the Firefly mechanics, the Moth scholars, the Mantid medics, the Butterfly entertainers, and, above them all, the Bee commanders.
[attr="class",TermitariaTabInlineTwo]On the final day of mandatory education, when the citizen is seventeen or eighteen, a city-wide ritual takes place known as the Chrystening. The Chrystening is widely regarded as the most important day in a citizen's life, as it is the day that they must choose which of the six (or seven, if they're lucky) sectors they would prefer to spend the rest of their life working towards. The ritual is a celebration, and is the first time that many of the citizens from the lower levels of Hiveholm can visit the opulent surface, but the event is heavily guarded. The Chrystening is the perfect time for the Corrupted to attack, after all, and security has tightened even further following the devastating breach seven years ago. [break][break] The Chrystening involves taking a special dagger filled with Nectar and stabbing it through a particular body part, and this part varies between factions. Ants get the palms, Butterflies get the eye, Fireflies get the wrists, Hornets get the chest, Mantids get the jaw, Moths get just below the neck, and Bees don't get stabbed at all, but instead simply drink the nectar from a chalice. These wounds heal within a few days- the same amount of time it takes for the mutation to fully manifest. [break][break] Whilst the majority of sectors spend most of their time within Hiveholm, it is possible for them to venture out into the corrupting wilderness, albeit with a few precautions. An Ant, piloting a Shell, is able to leave Hiveholm and venture as far as their fuel will allow them, but if a member of another faction would want to venture out, then they must use a Tether Shell, which must be connected via a Nectar cable to a primary Shell. Still, even when outside of Hiveholm, citizens are expected to uphold the ideals and fill the role of their respective server. Deviance is not permitted.
[attr="class",TermitariaTabTitle]Ants: the Scavengers
[break][break] Tasked with maintaining the city's resources, Ants use Nectar to sync with powerful mechs known as Shells, which allow them to venture far from the safety of Hiveholm without falling prey to the Corruption. Whilst Scavenger Ants must constantly face the frightening peril of what lies beyond, after enough years of service, they can be chosen to retire into the far safer role of Cultivator Ants, who run farms instead of being sent outside. [break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Ants are the only people able to pilot Shells, due to the way Nectar is infused into their bodies. In the cockpit of most Shells are two hollow spikes, which an Ant must impale both their hands on in order to synchronise with the machine. Once synchronised, the Ant can control the Shell as if it were their own body- a process which takes some time to get used to, but means that they don't need to worry about making space for control panels. [break][break]
[attr="class",TermitariaTabSubtitle]Equipment
In order to safely venture into the Outerworld, Ants must remain inside a Shell at all times. These are Nectar-fuelled mechs, specialised for scavenging, with a large arsenal of defensive tools should the Ant run into any Corrupted. Every Shell is equipped with the following: a long-range Nectar cannon, close-range claws which can be heated at the cost of fuel, a Nectar-infused shield, and a self-destruct switch. Ants of higher standing can request custom upgrades and new weapons from Fireflies and Moths, but these are not always granted. [break][break]
[attr="class",TermitariaTabSubtitle]Mutation
Small, sharp spines that run down their forearms. Ants also have large, circular scars on their palms from their Shells. Typically, the larger the scar, the longer an Ant has been in service.
[attr="class",TermitariaTabTitle]Hornets: the Warriors
[break][break] Trained, powerful soldiers who make up Hiveholm's military, protecting all citizens from the ever-present threat of the Corrupted. Being a Hornet is a dangerous job, as they are expected- nay, required to put their lives on the line for the safety of the People. Armed with lances that inject the Corruption-repelling Nectar, as well as the physical enhancements brought about during their Chrystening, Hornets prove time and time again to be a formidable, insurmountable foe to any forces that threaten the city- including those that come from within. Hornets function as both the military and internal police system (dubbed 'Yellowjackets', taken from their uniform), though the latter is often carried out under the guidance of a Bee. [break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Every muscle in a Hornet's body is fortified with Nectar, making them far more physically capable than any ordinary human. Swift and powerful, they use these enhancements to deliver devastating attacks to both the Corrupted and the corrupt, using Nectar-infused lances to effortlessly destroy their targets. Hornets are also considerably more durable than other people, able to heal major injuries in a matter of days, and minor ones in a matter of hours. [break][break]
[attr="class",TermitariaTabSubtitle]Equipment
All Hornets are issued a Stinger lance as soon as they finish training, and this serves as their main weapon throughout the majority of their time in service. A Stinger is a hollow spear filled with Nectar, capable of injecting this Nectar into whatever it impales, causing immense damage to the Corrupted, and some temporary yet still quite severe damage to a human (that and whatever damage would come from being impaled). High-ranking or otherwise notable Hornets are often given specialised weapons to make use of their individual strengths, but are still required to carry the Stinger as part of their uniform. [break][break]
[attr="class",TermitariaTabSubtitle]Mutation
Black stripes along the sides of the face, back, and arms are the only unique visual indicator of a Hornet, although they all look incredibly strong and athletic.
[attr="class",TermitariaTabTitle]Moths: the Scholars
[break][break] Moths are scholars and mages, able to harness Nectar in its most primal form and use it to their own great effect. Whilst capable in combat, Moths devote most of their lives to study, and are often tasked with investigating the Corrupted and identifying any anomalies that Ants may bring back. They also work alongside Fireflies with the construction of the Shells, as they are the only ones able to transfer and infuse Nectar without getting hurt. [break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Moths are able to use Nectar to create various magical effects. Whilst they can't split apart continents with an earthquake or create powerful blasts of light that can tear any creature apart, what they can do is not without its benefits. The standard magical effects Moths are taught are as follows: summoning a small number of sharp crystals, telekinetically moving nearby small objects, creating temporary shields, and summoning spectral weapons of pure Nectar. Those spectral weapons, whilst highly effective against the Corrupted, cannot damage another human being at all. Once a Moth has a good grasp of the basic effects, they are free to specialise- if they're good enough, that is. [break][break]
[attr="class",TermitariaTabSubtitle]Equipment
To help them in their studies, Moths have access to a wide variety of academic texts and tools, as well as any scientific instruments they may need for their investigations. The only standardised piece of equipment they are given is a silver dagger for self-defense, but many Moths take on spellbooks and other Nectar focuses to help them cast more consistently. [break][break]
[attr="class",TermitariaTabSubtitle]Mutations
Moths have a pair of antennae on top of their heads that faintly glow different colours when casting different spells.
[attr="class",TermitariaTabInlineTwo]On the final day of mandatory education, when the citizen is seventeen or eighteen, a city-wide ritual takes place known as the Chrystening. The Chrystening is widely regarded as the most important day in a citizen's life, as it is the day that they must choose which of the six (or seven, if they're lucky) sectors they would prefer to spend the rest of their life working towards. The ritual is a celebration, and is the first time that many of the citizens from the lower levels of Hiveholm can visit the opulent surface, but the event is heavily guarded. The Chrystening is the perfect time for the Corrupted to attack, after all, and security has tightened even further following the devastating breach seven years ago. [break][break] The Chrystening involves taking a special dagger filled with Nectar and stabbing it through a particular body part, and this part varies between factions. Ants get the palms, Butterflies get the eye, Fireflies get the wrists, Hornets get the chest, Mantids get the jaw, Moths get just below the neck, and Bees don't get stabbed at all, but instead simply drink the nectar from a chalice. These wounds heal within a few days- the same amount of time it takes for the mutation to fully manifest. [break][break] Whilst the majority of sectors spend most of their time within Hiveholm, it is possible for them to venture out into the corrupting wilderness, albeit with a few precautions. An Ant, piloting a Shell, is able to leave Hiveholm and venture as far as their fuel will allow them, but if a member of another faction would want to venture out, then they must use a Tether Shell, which must be connected via a Nectar cable to a primary Shell. Still, even when outside of Hiveholm, citizens are expected to uphold the ideals and fill the role of their respective server. Deviance is not permitted.
[attr="class",TermitariaTabInline]As militaristic as Hiveholm is, they still value the labour of those who aren't simply working to fight. Without the foundations of a healthy society, it would surely crumble under the apocalyptic weight of the Corruption beyond and the corruption within. The People need to be kept at ease, machines need to be built and maintained, and injuries and sickness need to be tended to. Though some more violently-inclined individuals may look down on those within these sectors, the Queen and her respective Government makes sure that all of Hiveholm sees the value of all sectors, not just the ones with fancy weaponry. After all, it is a blessing to be part of a sector. [break][break] There are very few without a sector, and they never live a happy life. It is against the law to not be Chrystened at the correct time, and the punishment is a life sentence- or worse. Still, in the lower levels of Hiveholm, one might very occasionally come across a sectorless individual. Though there is no official term for them from the Government (aside from traitor, that is), they are colloquially referred to as Mosquitoes- after the blood-sucking parasite they most closely resemble. Due to the visible mutations given to every sector, it is easy to tell whether or not someone is a Mosquito, and they are arrested on sight. [break][break] Though people may look down on some sectors, and everyone has their biases, it's better to work for Hiveholm in any capacity than to never work at all.
[attr="class",TermitariaTabTitle]Butterflies: the Entertainers
[break][break] Entertainers by nature and by profession, Butterflies help put smiles on faces and keep the People happy. Whilst some may view this faction as somehow lesser than the others, rest assured, they serve a very important purpose. Butterflies are not only in charge of recreational activities, but are also tasked with the distribution of news and information around Hiveholm- including the dates and times of the annual Chrystening rituals. [break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Butterflies are able to create minor illusions at will. These illusions can be anything- a person, an animal, a burst of confetti, whatever a Butterfly can visualise, they can create. Whilst most new Butterflies only know how to create visual illusions, those who have honed their skill for long enough can create auditory ones as well. On top of this, Butterflies have the ability to change the pigmentation of any part of their body- skin, hair, eyes, the lot. As with illusions, this is difficult to master, and many new Butterflies struggle with it at first, but more experienced Butterflies can change their colour on a cellular level, creating intricate designs in a matter of seconds. [break][break]
[attr="class",TermitariaTabSubtitle]Equipment
The equipment of a Butterfly depends on what kind of entertainer it is. Artists carry paint, musicians carry instruments, actors carry props, and so on. Most equipment is either bought by the Butterfly themselves, or given as part of a Government grant if the Butterfly is working on a specific project or performance. [break][break]
[attr="class",TermitariaTabSubtitle]Mutations
The ability to change colour often manifests as unique, personalised designs. There is no set mutation for a Butterfly- they must create their own.
[attr="class",TermitariaTabTitle]Fireflies: the Engineers
[break][break] Skilled mechanics and metalworkers, the job of the Fireflies is not to be overlooked. They generously lend their talents to help power Hiveholm, constructing a vast and efficient energy system that helps the People thrive. On top of this, they are also put to work creating the Shells that Ants need to survive out in the Outerworld. [break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Fireflies can use Nectar to generate incredible heat in their hands, enough to use their fingertips as welding torches and allow even the strongest metals to bend in their palm. Whilst this does have some limited combat potential, they instead put it to use in their trade, welding metal together with just a touch and shaping it in ways that would otherwise be impossible. Their ability to generate heat also mean that they are completely invulnerable to dangerous temperature changes, and they are also able to see in complete darkness. [break][break]
[attr="class",TermitariaTabSubtitle]Equipment
Most Fireflies work from the Central Forge, where they are given as many metalworking tools as they need to get their job done. Some of them, with the help of Moths, create small machines to help them with small tasks, such as fetching materials or delivering messages. Though Fireflies aren't designed for combat, they are issued a standard weapon for self-defense: a brace which attaches to their palm and sprays a highly flammable liquid when pressure is applied, creating a constant stream of fire from the Firefly's heat. [break][break]
[attr="class",TermitariaTabSubtitle]Mutations
The eyes of a firefly glow under dim light, and their hands glow even brighter when heated. There are intricate, swirling patterns running down from their wrists that are unique for each firefly.
[attr="class",TermitariaTabTitle]Mantids: the Medics
[break][break] Mantids make up Hiveholm's healthcare system. Skilled and trained doctors, their job is to keep the People healthy and in good condition, dealing with all manner of concerns including disease, injury, and any other condition that might impede a person's function. They work together with Moths and Fireflies to create advanced prosthetics for Ants who have lost a limb from combat or infection, to ensure they can still sync with their Shells. [break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
To help perform surgeries and amputations, Mantids have the ability to grow sharp, sterile blades from their fingertips, and, to help defend themselves and their patients, can grow larger blades along their forearms. On top of this, Mantids have a pair of mandibles on the sides of their heads, which they are able to bring forward to completely cover their mouth and nose, creating a protective seal that prevents them from breathing in any toxins, pathogens, or dangerous particulates in the environment. [break][break]
[attr="class",TermitariaTabSubtitle]Equipment
All Mantids are required to carry first aid kits on their person at all times. Other than that, they aren't issued much more personal property. Most equipment they use is owned and distributed by the hospitals they work at, and is usually not permitted to be carried out unless they're treating casualties closer to a battlefield. [break][break]
[attr="class",TermitariaTabSubtitle]Mutations
The aforementioned mandibles are a permanent, visible feature of Mantids.
[attr="class",TermitariaTabInline]As militaristic as Hiveholm is, they still value the labour of those who aren't simply working to fight. Without the foundations of a healthy society, it would surely crumble under the apocalyptic weight of the Corruption beyond and the corruption within. The People need to be kept at ease, machines need to be built and maintained, and injuries and sickness need to be tended to. Though some more violently-inclined individuals may look down on those within these sectors, the Queen and her respective Government makes sure that all of Hiveholm sees the value of all sectors, not just the ones with fancy weaponry. After all, it is a blessing to be part of a sector. [break][break] There are very few without a sector, and they never live a happy life. It is against the law to not be Chrystened at the correct time, and the punishment is a life sentence- or worse. Still, in the lower levels of Hiveholm, one might very occasionally come across a sectorless individual. Though there is no official term for them from the Government (aside from traitor, that is), they are colloquially referred to as Mosquitoes- after the blood-sucking parasite they most closely resemble. Due to the visible mutations given to every sector, it is easy to tell whether or not someone is a Mosquito, and they are arrested on sight. [break][break] Though people may look down on some sectors, and everyone has their biases, it's better to work for Hiveholm in any capacity than to never work at all.
[attr="class",TermitariaTabInlineTwo]Once a sector has been chosen, it is not possible for an individual to go back and change their mind. The mutations caused by the Chrystening are permanent and will never heal or fade, meaning that people are eternally branded with the sector they will work their entire lives in. Those caught defecting from their sector are arrested and forcefully re-educated until they're either willing to work for their sector again, or are deemed irredeemable and are given a life sentence. [break][break] Very little is known about what happens during these life sentences. Prison life is not well documented in Hiveholm, and the subject is somewhat taboo to discuss in public. There are rumours, of course. Some say these criminals are what become the corrupted, as their life of sin catches up to them and manifests by twisting their body and mind into the feathered monstrosities that attack Hiveholm. Some say they're kept as training dummies for a certain group of Hornets, or spell targets for Moths, or test subjects for Mantids. Some even say they're what keep Hiveholm running, giving their body and soul to the eternal machine, serving Hiveholm in the most brutal way possible since they cast aside the gracious offers to serve it in a more pleasant manner. [break][break] Discussion of such topics is expressly forbidden, and excessive discussion could result in a conviction for conspiracy- punishable by re-education.
[attr="class",TermitariaTabTitle]The Royal Government
[break][break] The Royal Government serves the Queen and manages the city of Hiveholm, organising key events such as the Chrystening, writing and revising the law of the land, and performing other vital duties to ensure that the People are kept in line. Most of the Government lives and operates around the Hive Palace, with the most important and influential figures having their own quarters within the palace walls, and the rest living in the more opulent surface districts around the palace. [break][break] On top of this, the Government often sends out Bees to watch over the other sectors- either in routine inspections, or as an overall commander. It is not uncommon to see a Government Bee in another faction, despite having nothing to do with the faction themselves, holding a high level of authority. Bees can put their name down to volunteer for these positions, but they are ultimately chosen based on their personal characteristics, and whether or not they would be a good fit for the job. They don't just get to choose where they work. [break][break] Whilst they are not gifted a Royal Halberd, Government Bees are advised to carry a weapon with them at all times, due to the possibility of assassination. [break][break] At the very top of the Government lies, of course, the Queen, but she has five Royal Advisors to aid her. These Advisors are the only people permitted to see the Queen in person, and are tasked with relaying information to and from the rest of the Government. Royal Advisors are very rarely seen, and are even more rarely changed.
[attr="class",TermitariaTabTitle]Bees: the Leaders
[break][break] Ordinary people cannot choose to become a Bee- rather, one must be born into the role. Bees are the lucky few amongst the People to be given the privilege of working in the Hive Palace, usually as guards to the Queen, or as Government officials in charge of running the city. Whilst most Bees choose to take up the royal duties they are offered at their Chrystening, they are given the freedom to select any of the other roles they may desire, and usually rise quickly to the highest ranks of whichever faction they choose. Furthermore, Bees who choose to remain in the Hive Palace can choose to become Royal Guards, spending the majority of their time in the Hive Palace, or can become Government officials, working on judicial matters and overseeing the other factions. [break][break]
[attr="class",TermitariaTabSubtitle]Enhancements:
All Bees have the ability to fly, thanks to the presence of a pair of wings on their back. Other than that, they don't have any more inherent enhancements. If a Bee chooses to join another faction at their Chrystening, they will gain the enhancements, equipment, and mutations associated with that faction as well as their own wings, but if they choose to remain a Bee then they will only receive a Royal Halberd. [break][break]
[attr="class",TermitariaTabSubtitle]Equipment:
The aforementioned Royal Halberd, only available to Bees who choose to remain as Bees and work in the Hive Palace. [break][break]
[attr="class",TermitariaTabSubtitle]Mutations:
A pair of wings on their backs, which allows powered flight.
[break][break] Some Bees choose to become Royal Guards, meaning that they are tasked with protecting the Queen and working to defend the Hive Palace- the Queen's residence and the main hub for higher Government matters. They are just as well-trained as Hornets are, though they lack the enhancements Hornets have. As such, the outermost layers of the Hive Palace are also occupied by Hornets, who work with the Bees to ensure no trespassers make it into the precious inner sections. [break][break] All Royal Guards are issued a Royal Halberd- a halberd that functions similar to a Hornet's Stinger Lance. Infused with Nectar, Royal Halberds are able to cleave through the Corrupted with relative ease, and are light enough to be handled with both swiftness and force. Expertly sharpened, these weapons are also quite formidable to face for human foes. [break][break] The better a Royal Guard is, and the longer they've been in service, the further into the Hive Palace they are required to guard. Younger, less capable Bees are usually put on the outside, where the Hornets can pick up the slack. Better and older Bees are tasked with guarding the chambers of Government officials and courtrooms, and are trusted to do so with only other Bees for company. The best of the best, and those who are trusted and respected enough are able to guard the Royal Chambers- a highly prestigious and important position. [break][break] The Queen has a small group of personal guards who she hand-picks from the highest-ranking Bees. To be part of this group is considered the greatest honour a Bee can obtain.
[attr="class",TermitariaTabInlineTwo]Once a sector has been chosen, it is not possible for an individual to go back and change their mind. The mutations caused by the Chrystening are permanent and will never heal or fade, meaning that people are eternally branded with the sector they will work their entire lives in. Those caught defecting from their sector are arrested and forcefully re-educated until they're either willing to work for their sector again, or are deemed irredeemable and are given a life sentence. [break][break] Very little is known about what happens during these life sentences. Prison life is not well documented in Hiveholm, and the subject is somewhat taboo to discuss in public. There are rumours, of course. Some say these criminals are what become the corrupted, as their life of sin catches up to them and manifests by twisting their body and mind into the feathered monstrosities that attack Hiveholm. Some say they're kept as training dummies for a certain group of Hornets, or spell targets for Moths, or test subjects for Mantids. Some even say they're what keep Hiveholm running, giving their body and soul to the eternal machine, serving Hiveholm in the most brutal way possible since they cast aside the gracious offers to serve it in a more pleasant manner. [break][break] Discussion of such topics is expressly forbidden, and excessive discussion could result in a conviction for conspiracy- punishable by re-education.
vague reminder notes re. newclass guide: - benefits include custom scrollbars (wow) hovers (so cool) animations (simply the epic) etc - benefits also include more organised - please use nospaces - its also just normal div - but in different containers
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean dolor diam, hendrerit vel odio a, commodo semper lacus. Vestibulum accumsan lobortis ante a venenatis. Donec blandit sit amet odio euismod scelerisque. Etiam quis nunc luctus est tempus varius. Nullam non nisl condimentum, lobortis lorem sed, rutrum lacus. Phasellus enim eros, consequat ut eros non, scelerisque maximus metus. Nunc vitae ex eget ipsum volutpat feugiat. Mauris pulvinar laoreet arcu. Mauris blandit, nisl vitae tincidunt cursus, mi arcu condimentum urna, vitae euismod tortor sapien at nisl. Interdum et malesuada fames ac ante ipsum primis in faucibus. Interdum et malesuada fames ac ante ipsum primis in faucibus. In tempor arcu dolor, ac dignissim turpis tincidunt rhoncus. Sed ac enim in est laoreet mattis. Vestibulum luctus non erat a iaculis. Integer et leo blandit, mollis augue non, scelerisque libero.
Pellentesque accumsan faucibus tortor. Nunc fermentum sagittis dolor, auctor tempor massa malesuada sed. Curabitur pellentesque feugiat dui, vel blandit arcu faucibus eget. Integer accumsan tincidunt mi eget dictum. Etiam fermentum enim eu scelerisque pulvinar. Phasellus scelerisque turpis ante, quis sollicitudin purus varius id. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Suspendisse fringilla non massa hendrerit auctor. Cras est ligula, commodo vitae metus non, tempor viverra libero. Proin quis aliquet lacus. Proin viverra volutpat leo quis viverra. Proin scelerisque placerat sodales. Sed imperdiet nisi in odio varius, nec pharetra ipsum vehicula. Vivamus dictum tortor id felis aliquet egestas.
[div][attr="style","font-family:'EB Garamond', serif;color:white;max-width:1250px;margin:auto;background-color:#0C021D;padding-bottom:150px;"][div][attr="style","background-color:#0C021D;padding-top:150px;padding-bottom:50px"][div][attr="style","background-image: url(https://i.imgur.com/MsBWvOT.png);background-position:top center;background-size:cover;height:400px;position:relative;text-align:right;"][div][attr="style","position:absolute;bottom:5%;width:100%"][div][attr="style","text-align:center;margin:auto;font-size:500%;color:#FF0042"]"NULL"[/div][/div][/div][/div][div][attr="style","background-color:#0C021D;padding-top:50px;"][div][attr="style","padding-bottom:50px;width:70%;margin:auto;font-size:130%;color:#AAAAAA;text-align:justify;"]It seems like common practice nowadays for metahumans to don a stupid outfit and give themselves a pithy moniker, and Wren Carlisle, for as much as he denies it, is no exception. The persona of [i]Null[/i] is a useful tool. It's clear, it's recognisable, it [i]sends a message[/i], and that's all it needs to do. A dangerous, unpredictable superterrorist who carries with him such destruction, such [i]spectacle[/i], that he's almost impossible to ignore. He is willing and able to bomb public buildings, start riots and homicides, and hold dozens of innocents hostage, for seemingly no reason at all. His motives are as unclear as his identity, but one thing is known for certain- he [i]loves[/i] an equal fight.[/div][/div][div][attr="style","background-color:#0C021D;padding-top:50px;padding-bottom:50px"][div][attr="style","background-color:#48101E;height:100%;"][div][attr="style","overflow:hidden;display:grid;grid-template-columns: 60% 5% 35%;grid-template-areas:'TEXT NOTHING IMG';place-items:center;"][div][attr="style","grid-area:NOTHING"][/div][div][attr="style","grid-area:IMG;mix-blend-mode:lighten;"][img style="max-height:500px;" src="https://i.imgur.com/slHBkbs.jpg"][/div][div][attr="style","grid-area:TEXT;padding:4%;text-align:justify;"][div][attr="style","font-size:300%;color:#AAAAAA"]"THE MIRROR"[/div] [div][attr="style","padding:4%;border-left:1px solid white;font-size:120%;z-index:420;position:relative;background-color:#48101E"]Wren's primary ability is something he calls [i]Reflected Apparition[/i]. Vague title aside, the ability allows him to create a clone of anyone he makes eye contact with, including any and all metahuman or otherwise supernatural abilities. The clone is perfect on almost all levels- they have the same shape, build, and capacity of whoever they're based on, creating a flawless doppelganger in a practical sense. In fact, there are only two major differences between replica and original: their colour palette, and their [i]alliance[/i].
The doubles are almost completely monochrome, like a living photograph from an old camera, with the only colour coming from their eyes- a vibrant, almost [i]luminescent[/i] red. It is [i]speculated[/i] that these eyes are a sort of weak point, where a clone of an otherwise incredibly durable being can be attacked in order to guarantee serious damage, but, of course, Wren has never cared to confirm this.
It goes without saying that the clones Wren creates are subject to his will alone. They operate as a sort of hivemind, with each entity having the ability to act separately, but still be connected to Wren. Admittedly, he doesn't quite know how all this works, but the [i]how[/i] never really mattered to him. Like his own persona, these [i]Reflected Apparitions[/i] are tools to him- very useful, very powerful tools. As such, Wren rarely ever fights as himself, since these clones are far more powerful.
Even the Wren you see might not be the real article.[/div][/div][/div][/div][/div][div][attr="style","background-color:#0C021D;padding-top:100px;"][div][attr="style","background-color:#AAAAAA;min-height:500px"][div][attr="style","display:grid;grid-template-columns: 40% 0% 60%;grid-template-areas:'IMG NOTHING TEXT';place-items:center;"][div][attr="style","grid-area:NOTHING"][/div][div][attr="style","grid-area:IMG;mix-blend-mode:darken;"][img src="https://i.imgur.com/qWarb7O.png" style="max-height:503px;"][/div][div][attr="style","grid-area:TEXT;padding:4%;text-align:justify;margin-top:-3px"][div][attr="style","font-size:300%;text-align:right;color:#9B495E"]"THE SHADOW"[/div] [div][attr="style","padding:4%;border-right:1px solid #48101E;font-size:120%;color:#48101E;background-color:#aaaaaa;z-index:420;position:relative"]Of course, maintained eye contact is rather difficult to pull off in the middle of combat. Therefore, in order to remain effective, Wren has another way to produce clones: [i]Crimson Spotlight[/i]. By shining a beam of red light from his eyes, Wren can manifest a clone from the resultant shadow of whoever the light hits.
These shadows aren't perfect clones like [i]Apparition[/i] produces. For starters, they're not monochrome duplicates, instead looking a lot closer to a living shadow, with glowing red eyes, of course. Then there are the matter of powers. They don't perfectly duplicate the powerset of the original, as [i]Apparition[/i] does, instead manifesting the basic abilities in slightly varying ways. These aren't mirrors, after all, they're [i]shadows[/i], and shadows are far more susceptible to distortion.
Both [i]Spotlight[/i] and [i]Apparition[/i] have their uses in combat, and, again, mean that Wren has little reason to get his hands dirty himself. However, there is one main reason as to why he would stick around. If a clone has fought enough, he is able to absorb them into himself via touch. Rather than manifesting their powers into himself, the unexplained mercurial energy within allows Wren to develop his powers further. For now, it seems as though the only augmentation he gained was to his physical form, but the ability to cast [i]Crimson Spotlight[/i] certainly wasn't there before...[/div][/div][/div][/div][/div][div][attr="style","background-color:#0C021D;padding-top:100px;margin-top:-3px;"][div][attr="style","padding-bottom:100px;text-align:justify;width:70%;margin:auto;font-size:130%;color:#AAAAAA"]Null is evil. Null is a monster. Null is a big enough threat to society that it would be [i]foolish[/i] not to intervene. There are powerful capes out there, right? People strong enough to go toe to toe with gods, to tear the world apart with a flick of their wrist... but are they brave enough step up to the challenge and fight [i]themselves[/i]? There's a lot riding on these attacks. A lot of lives are at stake here. Null is a cruel, violent, [i]dangerous[/i] madman- an archetypal [i]supervillain[/i] who will not stop unless someone is there to stop him.
[i]Tempting, isn't it?[/i][/div][/div][div][attr="style","background-image:url(https://i.imgur.com/etKzPDV.png);background-size:100%;background-position: center bottom;height:200px;text-align:right;"][/div][/div]
[break] (212) 573 8813 .[break] wrencarlisle@webmail.com .[break] @wren_c .[break][break] Full-time. Representative of The Image Theatre, New York City.
The midnight peace was shattered by the sound of boots running on stone, and the sight of a young man crashing into every wall he possibly could as he attempted to outrun his pursuers. He never held his hands out to stop his fall, save for a few times with one, as it seemed as though he valued what he was holding far more than his own body. A small envelope, addressed to no-one, was tightly clutched in his hand. Clearly, he had to deliver it. Clearly, he was not permitted to deliver it- not legally, anyway. His pursuers weren't just other citizens concerned with the property damage he was causing by ramming into their buildings, but a small group of Yellowjacket Hornets, armed and ready to take him down if they ever caught up.
Behind them, as was often the case in M-21, was a man who would probably never catch up. Dishevelled and exhausted, with his pole-axe in hand, overseer Quinn Sawyer ran behind the squadron of greatly enhanced hornets, trying to use the wings on his back to propel him faster than his feet would allow.
"Stop... stop right there!" He gracelessly spat, "You're never gonna outrun them- just give me the fucking letter, for crying out loud."
Quinn pushed past an old woman, almost knocking her to the ground in his pursuit.
"Can't you sanctimonious pricks play hero on someone else's shift for a change!?"
[break][break] In much the same way as we have our own 'inner voice', Alvis can bring his inner voice into the minds of others, essentially talking from inside their head. It is important to note that this is different from a hallucination; his voice is clearly different to any external sounds, and its source being something internal is evident even from the first word. His voice isn't heard, exactly- rather, it is experienced... and, for that reason, he makes a habit of letting people know what's going on when he talks. Having someone else's thoughts ring out through your mind can be a little off-putting at first, and Alvis doesn't like being off-putting. [break][break] The voice is pleasant, at least, sounding exactly as one would expect Alvis's 'real' voice to sound like, if he had one. This usually makes him seem a little less unsettling. [break][break] He can speak to one person individually, or to everyone within what would otherwise be hearing distance. If he has already established a connection with a person, however, the distance at which they can communicate increases dramatically; Alvis can talk to someone several blocks down, if the connection between them is particularly strong. [break][break] The Silent Voice is Alvis' main method of communication, as most people he comes across are not fluent in sign language.
[break][break] Alvis can implant thoughts and assumptions into people's minds, simply by willing it. [break][break] This sounds far more frightening than it is. The ability does not grant him absolute mind control or anything like that; it cannot force a person to think or act in a particular way. Instead, it acts more as another method of communication. Alvis implants an assumption in a person's mind, which they are free to dismiss as they wish. It does not force truth upon the assumption, nor does it force an opinion, but the thought does seem to come from within the person's mind, rather than from an external source. [break][break] Alvis always tells people he's doing this, though. Implanting thoughts in unknowing (or unwilling) people's minds, no matter how technically harmless, is far too morally grey for him to even consider. Though he does use this in therapy, he only does so with patient consent. A negative cycle of thoughts can be broken if new ones are introduced, he believes, but he isn't going to use his patients as guinea pigs on which to test this theory. [break][break] He does frequently use this in more harmless ways, however, like making a bus driver correctly assume where his stop is, so he doesn't have to explain to them why he can talk in their head.
[attr="class",AlvisTitle]The Beacon of Tranquility..
[break][break] Alvis carries with him a calming presence, and can strengthen this presence at will. [break][break] At its usual, passive level, the effects are only slight; those in his presence are unlikely (but not unable) to feel any extreme emotion, and are generally quite a bit more calm than they would be elsewhere. People tend to feel at-ease around him because of this, which (as you can imagine) is quite helpful, considering his line of work. He is aware that a passive aura of peace can cloud his patients' judgement sometimes, however, and he offers sessions over text if either he or the patient feel as though this is going to be an issue. [break][break] With focus, the aura can be strengthened to be far more noticeable. It feels numbing, at high strength- people have described feeling dull and almost completely emotionless when affected like this. Furthermore, if Alvis focuses it on a single person, then, as long as he's not met with enough resistance, he can put them to sleep. Needless to say, he doesn't do this unless absolutely necessary. The passive aura is usually more than enough. [break][break] Though he seldom uses it, the inverse of this ability is also something he can harness. Alvis can amplify the emotional state of a person as much as he can dull it, though he has no control over what emotions this manifests as- he is only able to alter the levels of what is already there, not change it. As such, it is considered too much of a liability to use in self-defense.
[break][break] To Alvis, the human mind is like a series of locked cabinets. If someone hands him the keys to one of these cabinets, he can look at the thoughts and memories within. [break][break] This ability requires explicit and constant consent for it to work- and not just for ethical reasons. Alvis is completely unable to read people's minds unless he is able to guide them through this visualisation, and they continuously give him access. The observation can only be made for as long as the person allows him to look; as soon as they shut the cabinet, Alvis is no longer able to view its contents. [break][break] Strangely enough, this ability doesn't work all that well for people with particularly abnormal minds or spirits. Aliens, gods, eldritch horrors, and other things of that nature have a different sort of 'code' in their minds that Alvis is unable to parse. In many cases, trying to decipher what these memories mean gives him a nosebleed and a headache, and produces a high-pitched whine in the back of the being's mind that grows in volume until they shut him out. [break][break] Perhaps due to this ability, or perhaps due to the psychic nature of all of his abilities, Alvis is almost completely resistant to all kinds of psychic influence. The cabinets in his own mind are firmly shut, and anything that tries to access or change them will react the same way as Alvis does when he's unable to parse an entity's mind- they will receive a splitting headache and an unexplained nosebleed, and Alvis will hear that high-pitched whine until they stop.
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[attr="class",AlvisTitle]The Good Doctor..
[break][break] Name: Dr. Alvis Holt. [break] Age: ?? [break] Gender: Male. [break] Nationality: Danish/British. [break] Occupation: Psychiatric therapist. [break][break] Alvis is a licensed therapist who runs the Hope's Garden therapy centre in Millennium City. He is a kind and peaceful man, determined to use his abilities to help those around him and better the world in whatever way he can, namely by offering specialised therapy and psychiatric help to those affected by metahumans and the state of the world around them. As a metahuman himself, he offers a particular kind of understanding to these plights, and is able to help in ways that someone without his gifts would find impossible. [break][break] Though he is physically mute, he is able to communicate to others through these gifts, 'speaking' as a silent voice in their heads, though he is also fluent in American, British, and Danish sign language as well. No matter how he speaks, Alvis usually comes across the same to everyone; a polite, soft-spoken individual, with a calm disposition and overall good intentions, even if he is a little secretive sometimes. [break][break] Alvis is a very private man. Though his job is to help others confront their demons, it is often speculated that he has demons of his own that he has long since neglected.
[break][break]
(Please click on the buttons from top to bottom.) [break] IMAGE SOURCE