Post by Reyn on Jul 17, 2021 13:13:26 GMT
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[attr="class",TermitariaTitle]The City[break]
of Hiveholm
of Hiveholm
[attr="class","TermitariaGrid]
[attr="class",TermitariaGridLeft]
The city of Hiveholm is the sole reason for humanity's present survival.
[break][break]
It is a sprawling haven, thriving on the back of a vast, mechanical beetle, safe under the carapace from the otherwise all-consuming Corruption as the beetle carries it throughout the wastelands. Against all odds, the people of Hiveholm do not fear for their safety, for they have faith in their strength and the strength of their Queen to overcome even the most powerful foes. It is this very fearlessness that allowed the city to flourish the way it did, the way others failed to do. A self-sustaining utopia with nigh unlimited energy, shining through the darkness like the last burning star. Its People are noble, its Power is unmatched, and its Queen is ever glorious.
[break][break]
Such unrivalled safety and comfort does not come without cost, however, and the people of Hiveholm are trained from a young age to be hardworking and unwavering in their duty to serve their homeland. Work is mandatory, and those caught shirking their duties are put to work in far less favourable conditions than the rest of society. In order to keep the city functioning as optimally as it can, the possible career paths for its People have become incredibly streamlined, splitting into eight key sectors: the Hornet military, the Ant resource managers, the Firefly mechanics, the Moth scholars, the Mantid medics, the Butterfly entertainers, and, above them all, the Bee commanders.
The city of Hiveholm is the sole reason for humanity's present survival.
[break][break]
It is a sprawling haven, thriving on the back of a vast, mechanical beetle, safe under the carapace from the otherwise all-consuming Corruption as the beetle carries it throughout the wastelands. Against all odds, the people of Hiveholm do not fear for their safety, for they have faith in their strength and the strength of their Queen to overcome even the most powerful foes. It is this very fearlessness that allowed the city to flourish the way it did, the way others failed to do. A self-sustaining utopia with nigh unlimited energy, shining through the darkness like the last burning star. Its People are noble, its Power is unmatched, and its Queen is ever glorious.
[break][break]
Such unrivalled safety and comfort does not come without cost, however, and the people of Hiveholm are trained from a young age to be hardworking and unwavering in their duty to serve their homeland. Work is mandatory, and those caught shirking their duties are put to work in far less favourable conditions than the rest of society. In order to keep the city functioning as optimally as it can, the possible career paths for its People have become incredibly streamlined, splitting into eight key sectors: the Hornet military, the Ant resource managers, the Firefly mechanics, the Moth scholars, the Mantid medics, the Butterfly entertainers, and, above them all, the Bee commanders.
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[attr="class",TermitariaTitleTwo]The Sectors[break]
(Part I.)
(Part I.)
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[PTab=General]
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[PTab=Ant]
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[PTab=Hnet]
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[PTab=Moth]
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[PTab=General]
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[PTab=General]
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[attr="class",TermitariaTabInlineTwo]On the final day of mandatory education, when the citizen is seventeen or eighteen, a city-wide ritual takes place known as the Chrystening. The Chrystening is widely regarded as the most important day in a citizen's life, as it is the day that they must choose which of the six (or seven, if they're lucky) sectors they would prefer to spend the rest of their life working towards. The ritual is a celebration, and is the first time that many of the citizens from the lower levels of Hiveholm can visit the opulent surface, but the event is heavily guarded. The Chrystening is the perfect time for the Corrupted to attack, after all, and security has tightened even further following the devastating breach seven years ago.
[break][break]
The Chrystening involves taking a special dagger filled with Nectar and stabbing it through a particular body part, and this part varies between factions. Ants get the palms, Butterflies get the eye, Fireflies get the wrists, Hornets get the chest, Mantids get the jaw, Moths get just below the neck, and Bees don't get stabbed at all, but instead simply drink the nectar from a chalice. These wounds heal within a few days- the same amount of time it takes for the mutation to fully manifest.
[break][break]
Whilst the majority of sectors spend most of their time within Hiveholm, it is possible for them to venture out into the corrupting wilderness, albeit with a few precautions. An Ant, piloting a Shell, is able to leave Hiveholm and venture as far as their fuel will allow them, but if a member of another faction would want to venture out, then they must use a Tether Shell, which must be connected via a Nectar cable to a primary Shell. Still, even when outside of Hiveholm, citizens are expected to uphold the ideals and fill the role of their respective server. Deviance is not permitted.
[break][break]
The Chrystening involves taking a special dagger filled with Nectar and stabbing it through a particular body part, and this part varies between factions. Ants get the palms, Butterflies get the eye, Fireflies get the wrists, Hornets get the chest, Mantids get the jaw, Moths get just below the neck, and Bees don't get stabbed at all, but instead simply drink the nectar from a chalice. These wounds heal within a few days- the same amount of time it takes for the mutation to fully manifest.
[break][break]
Whilst the majority of sectors spend most of their time within Hiveholm, it is possible for them to venture out into the corrupting wilderness, albeit with a few precautions. An Ant, piloting a Shell, is able to leave Hiveholm and venture as far as their fuel will allow them, but if a member of another faction would want to venture out, then they must use a Tether Shell, which must be connected via a Nectar cable to a primary Shell. Still, even when outside of Hiveholm, citizens are expected to uphold the ideals and fill the role of their respective server. Deviance is not permitted.
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[PTab=Ant]
[attr="class",TermitariaTabContentTwo]
[attr="class",TermitariaTabInlineTwo]
[break][break]
Tasked with maintaining the city's resources, Ants use Nectar to sync with powerful mechs known as Shells, which allow them to venture far from the safety of Hiveholm without falling prey to the Corruption. Whilst Scavenger Ants must constantly face the frightening peril of what lies beyond, after enough years of service, they can be chosen to retire into the far safer role of Cultivator Ants, who run farms instead of being sent outside.
[break][break]
Ants are the only people able to pilot Shells, due to the way Nectar is infused into their bodies. In the cockpit of most Shells are two hollow spikes, which an Ant must impale both their hands on in order to synchronise with the machine. Once synchronised, the Ant can control the Shell as if it were their own body- a process which takes some time to get used to, but means that they don't need to worry about making space for control panels.
[break][break]
In order to safely venture into the Outerworld, Ants must remain inside a Shell at all times. These are Nectar-fuelled mechs, specialised for scavenging, with a large arsenal of defensive tools should the Ant run into any Corrupted. Every Shell is equipped with the following: a long-range Nectar cannon, close-range claws which can be heated at the cost of fuel, a Nectar-infused shield, and a self-destruct switch. Ants of higher standing can request custom upgrades and new weapons from Fireflies and Moths, but these are not always granted.
[break][break]
Small, sharp spines that run down their forearms. Ants also have large, circular scars on their palms from their Shells. Typically, the larger the scar, the longer an Ant has been in service.
[attr="class",TermitariaTabTitle]Ants: the Scavengers
[break][break]
Tasked with maintaining the city's resources, Ants use Nectar to sync with powerful mechs known as Shells, which allow them to venture far from the safety of Hiveholm without falling prey to the Corruption. Whilst Scavenger Ants must constantly face the frightening peril of what lies beyond, after enough years of service, they can be chosen to retire into the far safer role of Cultivator Ants, who run farms instead of being sent outside.
[break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Ants are the only people able to pilot Shells, due to the way Nectar is infused into their bodies. In the cockpit of most Shells are two hollow spikes, which an Ant must impale both their hands on in order to synchronise with the machine. Once synchronised, the Ant can control the Shell as if it were their own body- a process which takes some time to get used to, but means that they don't need to worry about making space for control panels.
[break][break]
[attr="class",TermitariaTabSubtitle]Equipment
In order to safely venture into the Outerworld, Ants must remain inside a Shell at all times. These are Nectar-fuelled mechs, specialised for scavenging, with a large arsenal of defensive tools should the Ant run into any Corrupted. Every Shell is equipped with the following: a long-range Nectar cannon, close-range claws which can be heated at the cost of fuel, a Nectar-infused shield, and a self-destruct switch. Ants of higher standing can request custom upgrades and new weapons from Fireflies and Moths, but these are not always granted.
[break][break]
[attr="class",TermitariaTabSubtitle]Mutation
Small, sharp spines that run down their forearms. Ants also have large, circular scars on their palms from their Shells. Typically, the larger the scar, the longer an Ant has been in service.
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[PTab=Hnet]
[attr="class",TermitariaTabContentTwo]
[attr="class",TermitariaTabInlineTwo]
[break][break]
Trained, powerful soldiers who make up Hiveholm's military, protecting all citizens from the ever-present threat of the Corrupted. Being a Hornet is a dangerous job, as they are expected- nay, required to put their lives on the line for the safety of the People. Armed with lances that inject the Corruption-repelling Nectar, as well as the physical enhancements brought about during their Chrystening, Hornets prove time and time again to be a formidable, insurmountable foe to any forces that threaten the city- including those that come from within. Hornets function as both the military and internal police system (dubbed 'Yellowjackets', taken from their uniform), though the latter is often carried out under the guidance of a Bee.
[break][break]
Every muscle in a Hornet's body is fortified with Nectar, making them far more physically capable than any ordinary human. Swift and powerful, they use these enhancements to deliver devastating attacks to both the Corrupted and the corrupt, using Nectar-infused lances to effortlessly destroy their targets. Hornets are also considerably more durable than other people, able to heal major injuries in a matter of days, and minor ones in a matter of hours.
[break][break]
All Hornets are issued a Stinger lance as soon as they finish training, and this serves as their main weapon throughout the majority of their time in service. A Stinger is a hollow spear filled with Nectar, capable of injecting this Nectar into whatever it impales, causing immense damage to the Corrupted, and some temporary yet still quite severe damage to a human (that and whatever damage would come from being impaled). High-ranking or otherwise notable Hornets are often given specialised weapons to make use of their individual strengths, but are still required to carry the Stinger as part of their uniform.
[break][break]
Black stripes along the sides of the face, back, and arms are the only unique visual indicator of a Hornet, although they all look incredibly strong and athletic.
[attr="class",TermitariaTabTitle]Hornets: the Warriors
[break][break]
Trained, powerful soldiers who make up Hiveholm's military, protecting all citizens from the ever-present threat of the Corrupted. Being a Hornet is a dangerous job, as they are expected- nay, required to put their lives on the line for the safety of the People. Armed with lances that inject the Corruption-repelling Nectar, as well as the physical enhancements brought about during their Chrystening, Hornets prove time and time again to be a formidable, insurmountable foe to any forces that threaten the city- including those that come from within. Hornets function as both the military and internal police system (dubbed 'Yellowjackets', taken from their uniform), though the latter is often carried out under the guidance of a Bee.
[break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Every muscle in a Hornet's body is fortified with Nectar, making them far more physically capable than any ordinary human. Swift and powerful, they use these enhancements to deliver devastating attacks to both the Corrupted and the corrupt, using Nectar-infused lances to effortlessly destroy their targets. Hornets are also considerably more durable than other people, able to heal major injuries in a matter of days, and minor ones in a matter of hours.
[break][break]
[attr="class",TermitariaTabSubtitle]Equipment
All Hornets are issued a Stinger lance as soon as they finish training, and this serves as their main weapon throughout the majority of their time in service. A Stinger is a hollow spear filled with Nectar, capable of injecting this Nectar into whatever it impales, causing immense damage to the Corrupted, and some temporary yet still quite severe damage to a human (that and whatever damage would come from being impaled). High-ranking or otherwise notable Hornets are often given specialised weapons to make use of their individual strengths, but are still required to carry the Stinger as part of their uniform.
[break][break]
[attr="class",TermitariaTabSubtitle]Mutation
Black stripes along the sides of the face, back, and arms are the only unique visual indicator of a Hornet, although they all look incredibly strong and athletic.
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[PTab=Moth]
[attr="class",TermitariaTabContentTwo]
[attr="class",TermitariaTabInlineTwo]
[break][break]
Moths are scholars and mages, able to harness Nectar in its most primal form and use it to their own great effect. Whilst capable in combat, Moths devote most of their lives to study, and are often tasked with investigating the Corrupted and identifying any anomalies that Ants may bring back. They also work alongside Fireflies with the construction of the Shells, as they are the only ones able to transfer and infuse Nectar without getting hurt.
[break][break]
Moths are able to use Nectar to create various magical effects. Whilst they can't split apart continents with an earthquake or create powerful blasts of light that can tear any creature apart, what they can do is not without its benefits. The standard magical effects Moths are taught are as follows: summoning a small number of sharp crystals, telekinetically moving nearby small objects, creating temporary shields, and summoning spectral weapons of pure Nectar. Those spectral weapons, whilst highly effective against the Corrupted, cannot damage another human being at all. Once a Moth has a good grasp of the basic effects, they are free to specialise- if they're good enough, that is.
[break][break]
To help them in their studies, Moths have access to a wide variety of academic texts and tools, as well as any scientific instruments they may need for their investigations. The only standardised piece of equipment they are given is a silver dagger for self-defense, but many Moths take on spellbooks and other Nectar focuses to help them cast more consistently.
[break][break]
Moths have a pair of antennae on top of their heads that faintly glow different colours when casting different spells.
[attr="class",TermitariaTabTitle]Moths: the Scholars
[break][break]
Moths are scholars and mages, able to harness Nectar in its most primal form and use it to their own great effect. Whilst capable in combat, Moths devote most of their lives to study, and are often tasked with investigating the Corrupted and identifying any anomalies that Ants may bring back. They also work alongside Fireflies with the construction of the Shells, as they are the only ones able to transfer and infuse Nectar without getting hurt.
[break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Moths are able to use Nectar to create various magical effects. Whilst they can't split apart continents with an earthquake or create powerful blasts of light that can tear any creature apart, what they can do is not without its benefits. The standard magical effects Moths are taught are as follows: summoning a small number of sharp crystals, telekinetically moving nearby small objects, creating temporary shields, and summoning spectral weapons of pure Nectar. Those spectral weapons, whilst highly effective against the Corrupted, cannot damage another human being at all. Once a Moth has a good grasp of the basic effects, they are free to specialise- if they're good enough, that is.
[break][break]
[attr="class",TermitariaTabSubtitle]Equipment
To help them in their studies, Moths have access to a wide variety of academic texts and tools, as well as any scientific instruments they may need for their investigations. The only standardised piece of equipment they are given is a silver dagger for self-defense, but many Moths take on spellbooks and other Nectar focuses to help them cast more consistently.
[break][break]
[attr="class",TermitariaTabSubtitle]Mutations
Moths have a pair of antennae on top of their heads that faintly glow different colours when casting different spells.
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[PTab=General]
[attr="class",TermitariaTabContentTwo]
[attr="class",TermitariaTabInlineTwo]On the final day of mandatory education, when the citizen is seventeen or eighteen, a city-wide ritual takes place known as the Chrystening. The Chrystening is widely regarded as the most important day in a citizen's life, as it is the day that they must choose which of the six (or seven, if they're lucky) sectors they would prefer to spend the rest of their life working towards. The ritual is a celebration, and is the first time that many of the citizens from the lower levels of Hiveholm can visit the opulent surface, but the event is heavily guarded. The Chrystening is the perfect time for the Corrupted to attack, after all, and security has tightened even further following the devastating breach seven years ago.
[break][break]
The Chrystening involves taking a special dagger filled with Nectar and stabbing it through a particular body part, and this part varies between factions. Ants get the palms, Butterflies get the eye, Fireflies get the wrists, Hornets get the chest, Mantids get the jaw, Moths get just below the neck, and Bees don't get stabbed at all, but instead simply drink the nectar from a chalice. These wounds heal within a few days- the same amount of time it takes for the mutation to fully manifest.
[break][break]
Whilst the majority of sectors spend most of their time within Hiveholm, it is possible for them to venture out into the corrupting wilderness, albeit with a few precautions. An Ant, piloting a Shell, is able to leave Hiveholm and venture as far as their fuel will allow them, but if a member of another faction would want to venture out, then they must use a Tether Shell, which must be connected via a Nectar cable to a primary Shell. Still, even when outside of Hiveholm, citizens are expected to uphold the ideals and fill the role of their respective server. Deviance is not permitted.
[break][break]
The Chrystening involves taking a special dagger filled with Nectar and stabbing it through a particular body part, and this part varies between factions. Ants get the palms, Butterflies get the eye, Fireflies get the wrists, Hornets get the chest, Mantids get the jaw, Moths get just below the neck, and Bees don't get stabbed at all, but instead simply drink the nectar from a chalice. These wounds heal within a few days- the same amount of time it takes for the mutation to fully manifest.
[break][break]
Whilst the majority of sectors spend most of their time within Hiveholm, it is possible for them to venture out into the corrupting wilderness, albeit with a few precautions. An Ant, piloting a Shell, is able to leave Hiveholm and venture as far as their fuel will allow them, but if a member of another faction would want to venture out, then they must use a Tether Shell, which must be connected via a Nectar cable to a primary Shell. Still, even when outside of Hiveholm, citizens are expected to uphold the ideals and fill the role of their respective server. Deviance is not permitted.
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[attr="class",TermitariaTitle]The Sectors[break]
(Part II.)
(Part II.)
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[PTab=FFly]
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[PTab=Mtid]
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[PTab=General]
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[attr="class",TermitariaTabContent]
[attr="class",TermitariaTabInline]As militaristic as Hiveholm is, they still value the labour of those who aren't simply working to fight. Without the foundations of a healthy society, it would surely crumble under the apocalyptic weight of the Corruption beyond and the corruption within. The People need to be kept at ease, machines need to be built and maintained, and injuries and sickness need to be tended to. Though some more violently-inclined individuals may look down on those within these sectors, the Queen and her respective Government makes sure that all of Hiveholm sees the value of all sectors, not just the ones with fancy weaponry. After all, it is a blessing to be part of a sector.
[break][break]
There are very few without a sector, and they never live a happy life. It is against the law to not be Chrystened at the correct time, and the punishment is a life sentence- or worse. Still, in the lower levels of Hiveholm, one might very occasionally come across a sectorless individual. Though there is no official term for them from the Government (aside from traitor, that is), they are colloquially referred to as Mosquitoes- after the blood-sucking parasite they most closely resemble. Due to the visible mutations given to every sector, it is easy to tell whether or not someone is a Mosquito, and they are arrested on sight.
[break][break]
Though people may look down on some sectors, and everyone has their biases, it's better to work for Hiveholm in any capacity than to never work at all.
[break][break]
There are very few without a sector, and they never live a happy life. It is against the law to not be Chrystened at the correct time, and the punishment is a life sentence- or worse. Still, in the lower levels of Hiveholm, one might very occasionally come across a sectorless individual. Though there is no official term for them from the Government (aside from traitor, that is), they are colloquially referred to as Mosquitoes- after the blood-sucking parasite they most closely resemble. Due to the visible mutations given to every sector, it is easy to tell whether or not someone is a Mosquito, and they are arrested on sight.
[break][break]
Though people may look down on some sectors, and everyone has their biases, it's better to work for Hiveholm in any capacity than to never work at all.
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[PTab=BFly]
[attr="class",TermitariaTabContent]
[attr="class",TermitariaTabInline]
[break][break]
Entertainers by nature and by profession, Butterflies help put smiles on faces and keep the People happy. Whilst some may view this faction as somehow lesser than the others, rest assured, they serve a very important purpose. Butterflies are not only in charge of recreational activities, but are also tasked with the distribution of news and information around Hiveholm- including the dates and times of the annual Chrystening rituals.
[break][break]
Butterflies are able to create minor illusions at will. These illusions can be anything- a person, an animal, a burst of confetti, whatever a Butterfly can visualise, they can create. Whilst most new Butterflies only know how to create visual illusions, those who have honed their skill for long enough can create auditory ones as well. On top of this, Butterflies have the ability to change the pigmentation of any part of their body- skin, hair, eyes, the lot. As with illusions, this is difficult to master, and many new Butterflies struggle with it at first, but more experienced Butterflies can change their colour on a cellular level, creating intricate designs in a matter of seconds.
[break][break]
The equipment of a Butterfly depends on what kind of entertainer it is. Artists carry paint, musicians carry instruments, actors carry props, and so on. Most equipment is either bought by the Butterfly themselves, or given as part of a Government grant if the Butterfly is working on a specific project or performance.
[break][break]
The ability to change colour often manifests as unique, personalised designs. There is no set mutation for a Butterfly- they must create their own.
[attr="class",TermitariaTabTitle]Butterflies: the Entertainers
[break][break]
Entertainers by nature and by profession, Butterflies help put smiles on faces and keep the People happy. Whilst some may view this faction as somehow lesser than the others, rest assured, they serve a very important purpose. Butterflies are not only in charge of recreational activities, but are also tasked with the distribution of news and information around Hiveholm- including the dates and times of the annual Chrystening rituals.
[break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Butterflies are able to create minor illusions at will. These illusions can be anything- a person, an animal, a burst of confetti, whatever a Butterfly can visualise, they can create. Whilst most new Butterflies only know how to create visual illusions, those who have honed their skill for long enough can create auditory ones as well. On top of this, Butterflies have the ability to change the pigmentation of any part of their body- skin, hair, eyes, the lot. As with illusions, this is difficult to master, and many new Butterflies struggle with it at first, but more experienced Butterflies can change their colour on a cellular level, creating intricate designs in a matter of seconds.
[break][break]
[attr="class",TermitariaTabSubtitle]Equipment
The equipment of a Butterfly depends on what kind of entertainer it is. Artists carry paint, musicians carry instruments, actors carry props, and so on. Most equipment is either bought by the Butterfly themselves, or given as part of a Government grant if the Butterfly is working on a specific project or performance.
[break][break]
[attr="class",TermitariaTabSubtitle]Mutations
The ability to change colour often manifests as unique, personalised designs. There is no set mutation for a Butterfly- they must create their own.
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[PTab=FFly]
[attr="class",TermitariaTabContent]
[attr="class",TermitariaTabInline]
[break][break]
Skilled mechanics and metalworkers, the job of the Fireflies is not to be overlooked. They generously lend their talents to help power Hiveholm, constructing a vast and efficient energy system that helps the People thrive. On top of this, they are also put to work creating the Shells that Ants need to survive out in the Outerworld.
[break][break]
Fireflies can use Nectar to generate incredible heat in their hands, enough to use their fingertips as welding torches and allow even the strongest metals to bend in their palm. Whilst this does have some limited combat potential, they instead put it to use in their trade, welding metal together with just a touch and shaping it in ways that would otherwise be impossible. Their ability to generate heat also mean that they are completely invulnerable to dangerous temperature changes, and they are also able to see in complete darkness.
[break][break]
Most Fireflies work from the Central Forge, where they are given as many metalworking tools as they need to get their job done. Some of them, with the help of Moths, create small machines to help them with small tasks, such as fetching materials or delivering messages. Though Fireflies aren't designed for combat, they are issued a standard weapon for self-defense: a brace which attaches to their palm and sprays a highly flammable liquid when pressure is applied, creating a constant stream of fire from the Firefly's heat.
[break][break]
The eyes of a firefly glow under dim light, and their hands glow even brighter when heated. There are intricate, swirling patterns running down from their wrists that are unique for each firefly.
[attr="class",TermitariaTabTitle]Fireflies: the Engineers
[break][break]
Skilled mechanics and metalworkers, the job of the Fireflies is not to be overlooked. They generously lend their talents to help power Hiveholm, constructing a vast and efficient energy system that helps the People thrive. On top of this, they are also put to work creating the Shells that Ants need to survive out in the Outerworld.
[break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
Fireflies can use Nectar to generate incredible heat in their hands, enough to use their fingertips as welding torches and allow even the strongest metals to bend in their palm. Whilst this does have some limited combat potential, they instead put it to use in their trade, welding metal together with just a touch and shaping it in ways that would otherwise be impossible. Their ability to generate heat also mean that they are completely invulnerable to dangerous temperature changes, and they are also able to see in complete darkness.
[break][break]
[attr="class",TermitariaTabSubtitle]Equipment
Most Fireflies work from the Central Forge, where they are given as many metalworking tools as they need to get their job done. Some of them, with the help of Moths, create small machines to help them with small tasks, such as fetching materials or delivering messages. Though Fireflies aren't designed for combat, they are issued a standard weapon for self-defense: a brace which attaches to their palm and sprays a highly flammable liquid when pressure is applied, creating a constant stream of fire from the Firefly's heat.
[break][break]
[attr="class",TermitariaTabSubtitle]Mutations
The eyes of a firefly glow under dim light, and their hands glow even brighter when heated. There are intricate, swirling patterns running down from their wrists that are unique for each firefly.
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[PTab=Mtid]
[attr="class",TermitariaTabContent]
[attr="class",TermitariaTabInline]
[break][break]
Mantids make up Hiveholm's healthcare system. Skilled and trained doctors, their job is to keep the People healthy and in good condition, dealing with all manner of concerns including disease, injury, and any other condition that might impede a person's function. They work together with Moths and Fireflies to create advanced prosthetics for Ants who have lost a limb from combat or infection, to ensure they can still sync with their Shells.
[break][break]
To help perform surgeries and amputations, Mantids have the ability to grow sharp, sterile blades from their fingertips, and, to help defend themselves and their patients, can grow larger blades along their forearms. On top of this, Mantids have a pair of mandibles on the sides of their heads, which they are able to bring forward to completely cover their mouth and nose, creating a protective seal that prevents them from breathing in any toxins, pathogens, or dangerous particulates in the environment.
[break][break]
All Mantids are required to carry first aid kits on their person at all times. Other than that, they aren't issued much more personal property. Most equipment they use is owned and distributed by the hospitals they work at, and is usually not permitted to be carried out unless they're treating casualties closer to a battlefield.
[break][break]
The aforementioned mandibles are a permanent, visible feature of Mantids.
[attr="class",TermitariaTabTitle]Mantids: the Medics
[break][break]
Mantids make up Hiveholm's healthcare system. Skilled and trained doctors, their job is to keep the People healthy and in good condition, dealing with all manner of concerns including disease, injury, and any other condition that might impede a person's function. They work together with Moths and Fireflies to create advanced prosthetics for Ants who have lost a limb from combat or infection, to ensure they can still sync with their Shells.
[break][break]
[attr="class",TermitariaTabSubtitle]Enhancements
To help perform surgeries and amputations, Mantids have the ability to grow sharp, sterile blades from their fingertips, and, to help defend themselves and their patients, can grow larger blades along their forearms. On top of this, Mantids have a pair of mandibles on the sides of their heads, which they are able to bring forward to completely cover their mouth and nose, creating a protective seal that prevents them from breathing in any toxins, pathogens, or dangerous particulates in the environment.
[break][break]
[attr="class",TermitariaTabSubtitle]Equipment
All Mantids are required to carry first aid kits on their person at all times. Other than that, they aren't issued much more personal property. Most equipment they use is owned and distributed by the hospitals they work at, and is usually not permitted to be carried out unless they're treating casualties closer to a battlefield.
[break][break]
[attr="class",TermitariaTabSubtitle]Mutations
The aforementioned mandibles are a permanent, visible feature of Mantids.
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[PTab=General]
[attr="class",TermitariaTabContent]
[attr="class",TermitariaTabInline]As militaristic as Hiveholm is, they still value the labour of those who aren't simply working to fight. Without the foundations of a healthy society, it would surely crumble under the apocalyptic weight of the Corruption beyond and the corruption within. The People need to be kept at ease, machines need to be built and maintained, and injuries and sickness need to be tended to. Though some more violently-inclined individuals may look down on those within these sectors, the Queen and her respective Government makes sure that all of Hiveholm sees the value of all sectors, not just the ones with fancy weaponry. After all, it is a blessing to be part of a sector.
[break][break]
There are very few without a sector, and they never live a happy life. It is against the law to not be Chrystened at the correct time, and the punishment is a life sentence- or worse. Still, in the lower levels of Hiveholm, one might very occasionally come across a sectorless individual. Though there is no official term for them from the Government (aside from traitor, that is), they are colloquially referred to as Mosquitoes- after the blood-sucking parasite they most closely resemble. Due to the visible mutations given to every sector, it is easy to tell whether or not someone is a Mosquito, and they are arrested on sight.
[break][break]
Though people may look down on some sectors, and everyone has their biases, it's better to work for Hiveholm in any capacity than to never work at all.
[break][break]
There are very few without a sector, and they never live a happy life. It is against the law to not be Chrystened at the correct time, and the punishment is a life sentence- or worse. Still, in the lower levels of Hiveholm, one might very occasionally come across a sectorless individual. Though there is no official term for them from the Government (aside from traitor, that is), they are colloquially referred to as Mosquitoes- after the blood-sucking parasite they most closely resemble. Due to the visible mutations given to every sector, it is easy to tell whether or not someone is a Mosquito, and they are arrested on sight.
[break][break]
Though people may look down on some sectors, and everyone has their biases, it's better to work for Hiveholm in any capacity than to never work at all.
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[attr="class",TermitariaMainInterior]
[attr="class",TermitariaTitleTwo]The Sectors[break]
(Part III.)
(Part III.)
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[PTab=LawB]
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[PTab=Bee]
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[break][break]
[PTab=RoyB]
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[PTab=General]
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[attr="class",TermitariaTabInlineTwo]Once a sector has been chosen, it is not possible for an individual to go back and change their mind. The mutations caused by the Chrystening are permanent and will never heal or fade, meaning that people are eternally branded with the sector they will work their entire lives in. Those caught defecting from their sector are arrested and forcefully re-educated until they're either willing to work for their sector again, or are deemed irredeemable and are given a life sentence.
[break][break]
Very little is known about what happens during these life sentences. Prison life is not well documented in Hiveholm, and the subject is somewhat taboo to discuss in public. There are rumours, of course. Some say these criminals are what become the corrupted, as their life of sin catches up to them and manifests by twisting their body and mind into the feathered monstrosities that attack Hiveholm. Some say they're kept as training dummies for a certain group of Hornets, or spell targets for Moths, or test subjects for Mantids. Some even say they're what keep Hiveholm running, giving their body and soul to the eternal machine, serving Hiveholm in the most brutal way possible since they cast aside the gracious offers to serve it in a more pleasant manner.
[break][break]
Discussion of such topics is expressly forbidden, and excessive discussion could result in a conviction for conspiracy- punishable by re-education.
[break][break]
Very little is known about what happens during these life sentences. Prison life is not well documented in Hiveholm, and the subject is somewhat taboo to discuss in public. There are rumours, of course. Some say these criminals are what become the corrupted, as their life of sin catches up to them and manifests by twisting their body and mind into the feathered monstrosities that attack Hiveholm. Some say they're kept as training dummies for a certain group of Hornets, or spell targets for Moths, or test subjects for Mantids. Some even say they're what keep Hiveholm running, giving their body and soul to the eternal machine, serving Hiveholm in the most brutal way possible since they cast aside the gracious offers to serve it in a more pleasant manner.
[break][break]
Discussion of such topics is expressly forbidden, and excessive discussion could result in a conviction for conspiracy- punishable by re-education.
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[PTab=LawB]
[attr="class",TermitariaTabContentTwo]
[attr="class",TermitariaTabInlineTwo]
[break][break]
The Royal Government serves the Queen and manages the city of Hiveholm, organising key events such as the Chrystening, writing and revising the law of the land, and performing other vital duties to ensure that the People are kept in line. Most of the Government lives and operates around the Hive Palace, with the most important and influential figures having their own quarters within the palace walls, and the rest living in the more opulent surface districts around the palace.
[break][break]
On top of this, the Government often sends out Bees to watch over the other sectors- either in routine inspections, or as an overall commander. It is not uncommon to see a Government Bee in another faction, despite having nothing to do with the faction themselves, holding a high level of authority. Bees can put their name down to volunteer for these positions, but they are ultimately chosen based on their personal characteristics, and whether or not they would be a good fit for the job. They don't just get to choose where they work.
[break][break]
Whilst they are not gifted a Royal Halberd, Government Bees are advised to carry a weapon with them at all times, due to the possibility of assassination.
[break][break]
At the very top of the Government lies, of course, the Queen, but she has five Royal Advisors to aid her. These Advisors are the only people permitted to see the Queen in person, and are tasked with relaying information to and from the rest of the Government. Royal Advisors are very rarely seen, and are even more rarely changed.
[attr="class",TermitariaTabTitle]The Royal Government
[break][break]
The Royal Government serves the Queen and manages the city of Hiveholm, organising key events such as the Chrystening, writing and revising the law of the land, and performing other vital duties to ensure that the People are kept in line. Most of the Government lives and operates around the Hive Palace, with the most important and influential figures having their own quarters within the palace walls, and the rest living in the more opulent surface districts around the palace.
[break][break]
On top of this, the Government often sends out Bees to watch over the other sectors- either in routine inspections, or as an overall commander. It is not uncommon to see a Government Bee in another faction, despite having nothing to do with the faction themselves, holding a high level of authority. Bees can put their name down to volunteer for these positions, but they are ultimately chosen based on their personal characteristics, and whether or not they would be a good fit for the job. They don't just get to choose where they work.
[break][break]
Whilst they are not gifted a Royal Halberd, Government Bees are advised to carry a weapon with them at all times, due to the possibility of assassination.
[break][break]
At the very top of the Government lies, of course, the Queen, but she has five Royal Advisors to aid her. These Advisors are the only people permitted to see the Queen in person, and are tasked with relaying information to and from the rest of the Government. Royal Advisors are very rarely seen, and are even more rarely changed.
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[PTab=Bee]
[attr="class",TermitariaTabContentTwo]
[attr="class",TermitariaTabInlineTwo]
[break][break]
Ordinary people cannot choose to become a Bee- rather, one must be born into the role. Bees are the lucky few amongst the People to be given the privilege of working in the Hive Palace, usually as guards to the Queen, or as Government officials in charge of running the city. Whilst most Bees choose to take up the royal duties they are offered at their Chrystening, they are given the freedom to select any of the other roles they may desire, and usually rise quickly to the highest ranks of whichever faction they choose. Furthermore, Bees who choose to remain in the Hive Palace can choose to become Royal Guards, spending the majority of their time in the Hive Palace, or can become Government officials, working on judicial matters and overseeing the other factions.
[break][break]
All Bees have the ability to fly, thanks to the presence of a pair of wings on their back. Other than that, they don't have any more inherent enhancements. If a Bee chooses to join another faction at their Chrystening, they will gain the enhancements, equipment, and mutations associated with that faction as well as their own wings, but if they choose to remain a Bee then they will only receive a Royal Halberd.
[break][break]
The aforementioned Royal Halberd, only available to Bees who choose to remain as Bees and work in the Hive Palace.
[break][break]
A pair of wings on their backs, which allows powered flight.
[attr="class",TermitariaTabTitle]Bees: the Leaders
[break][break]
Ordinary people cannot choose to become a Bee- rather, one must be born into the role. Bees are the lucky few amongst the People to be given the privilege of working in the Hive Palace, usually as guards to the Queen, or as Government officials in charge of running the city. Whilst most Bees choose to take up the royal duties they are offered at their Chrystening, they are given the freedom to select any of the other roles they may desire, and usually rise quickly to the highest ranks of whichever faction they choose. Furthermore, Bees who choose to remain in the Hive Palace can choose to become Royal Guards, spending the majority of their time in the Hive Palace, or can become Government officials, working on judicial matters and overseeing the other factions.
[break][break]
[attr="class",TermitariaTabSubtitle]Enhancements:
All Bees have the ability to fly, thanks to the presence of a pair of wings on their back. Other than that, they don't have any more inherent enhancements. If a Bee chooses to join another faction at their Chrystening, they will gain the enhancements, equipment, and mutations associated with that faction as well as their own wings, but if they choose to remain a Bee then they will only receive a Royal Halberd.
[break][break]
[attr="class",TermitariaTabSubtitle]Equipment:
The aforementioned Royal Halberd, only available to Bees who choose to remain as Bees and work in the Hive Palace.
[break][break]
[attr="class",TermitariaTabSubtitle]Mutations:
A pair of wings on their backs, which allows powered flight.
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[break][break]
[PTab=RoyB]
[attr="class",TermitariaTabContentTwo]
[attr="class",TermitariaTabInlineTwo]
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Some Bees choose to become Royal Guards, meaning that they are tasked with protecting the Queen and working to defend the Hive Palace- the Queen's residence and the main hub for higher Government matters. They are just as well-trained as Hornets are, though they lack the enhancements Hornets have. As such, the outermost layers of the Hive Palace are also occupied by Hornets, who work with the Bees to ensure no trespassers make it into the precious inner sections.
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All Royal Guards are issued a Royal Halberd- a halberd that functions similar to a Hornet's Stinger Lance. Infused with Nectar, Royal Halberds are able to cleave through the Corrupted with relative ease, and are light enough to be handled with both swiftness and force. Expertly sharpened, these weapons are also quite formidable to face for human foes.
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The better a Royal Guard is, and the longer they've been in service, the further into the Hive Palace they are required to guard. Younger, less capable Bees are usually put on the outside, where the Hornets can pick up the slack. Better and older Bees are tasked with guarding the chambers of Government officials and courtrooms, and are trusted to do so with only other Bees for company. The best of the best, and those who are trusted and respected enough are able to guard the Royal Chambers- a highly prestigious and important position.
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The Queen has a small group of personal guards who she hand-picks from the highest-ranking Bees. To be part of this group is considered the greatest honour a Bee can obtain.
[attr="class",TermitariaTabTitle]The Royal Guard
[break][break]
Some Bees choose to become Royal Guards, meaning that they are tasked with protecting the Queen and working to defend the Hive Palace- the Queen's residence and the main hub for higher Government matters. They are just as well-trained as Hornets are, though they lack the enhancements Hornets have. As such, the outermost layers of the Hive Palace are also occupied by Hornets, who work with the Bees to ensure no trespassers make it into the precious inner sections.
[break][break]
All Royal Guards are issued a Royal Halberd- a halberd that functions similar to a Hornet's Stinger Lance. Infused with Nectar, Royal Halberds are able to cleave through the Corrupted with relative ease, and are light enough to be handled with both swiftness and force. Expertly sharpened, these weapons are also quite formidable to face for human foes.
[break][break]
The better a Royal Guard is, and the longer they've been in service, the further into the Hive Palace they are required to guard. Younger, less capable Bees are usually put on the outside, where the Hornets can pick up the slack. Better and older Bees are tasked with guarding the chambers of Government officials and courtrooms, and are trusted to do so with only other Bees for company. The best of the best, and those who are trusted and respected enough are able to guard the Royal Chambers- a highly prestigious and important position.
[break][break]
The Queen has a small group of personal guards who she hand-picks from the highest-ranking Bees. To be part of this group is considered the greatest honour a Bee can obtain.
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[PTab=General]
[attr="class",TermitariaTabContentTwo]
[attr="class",TermitariaTabInlineTwo]Once a sector has been chosen, it is not possible for an individual to go back and change their mind. The mutations caused by the Chrystening are permanent and will never heal or fade, meaning that people are eternally branded with the sector they will work their entire lives in. Those caught defecting from their sector are arrested and forcefully re-educated until they're either willing to work for their sector again, or are deemed irredeemable and are given a life sentence.
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Very little is known about what happens during these life sentences. Prison life is not well documented in Hiveholm, and the subject is somewhat taboo to discuss in public. There are rumours, of course. Some say these criminals are what become the corrupted, as their life of sin catches up to them and manifests by twisting their body and mind into the feathered monstrosities that attack Hiveholm. Some say they're kept as training dummies for a certain group of Hornets, or spell targets for Moths, or test subjects for Mantids. Some even say they're what keep Hiveholm running, giving their body and soul to the eternal machine, serving Hiveholm in the most brutal way possible since they cast aside the gracious offers to serve it in a more pleasant manner.
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Discussion of such topics is expressly forbidden, and excessive discussion could result in a conviction for conspiracy- punishable by re-education.
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Very little is known about what happens during these life sentences. Prison life is not well documented in Hiveholm, and the subject is somewhat taboo to discuss in public. There are rumours, of course. Some say these criminals are what become the corrupted, as their life of sin catches up to them and manifests by twisting their body and mind into the feathered monstrosities that attack Hiveholm. Some say they're kept as training dummies for a certain group of Hornets, or spell targets for Moths, or test subjects for Mantids. Some even say they're what keep Hiveholm running, giving their body and soul to the eternal machine, serving Hiveholm in the most brutal way possible since they cast aside the gracious offers to serve it in a more pleasant manner.
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Discussion of such topics is expressly forbidden, and excessive discussion could result in a conviction for conspiracy- punishable by re-education.
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[attr="class",TermitariaSectionBreak]
(Click the bug icons to bring up the pages)
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Art by Demizu Posuka[break]
Icons from The Noun Project[break]
Fire Ant by Ben Davis[break]
Wasp by Ben Davis[break]
Moth (1) by Ben Davis[break]
Butterfly by Ben Davis[break]
Moth (2) by Ben Davis[break]
Bed Bug by Ben Davis[break]
Judgement by Pawel Rak[break]
Bee by Ben Davis[break]
Crown by Rohith M S[break]
[break][break]
Art by Demizu Posuka[break]
Icons from The Noun Project[break]
Fire Ant by Ben Davis[break]
Wasp by Ben Davis[break]
Moth (1) by Ben Davis[break]
Butterfly by Ben Davis[break]
Moth (2) by Ben Davis[break]
Bed Bug by Ben Davis[break]
Judgement by Pawel Rak[break]
Bee by Ben Davis[break]
Crown by Rohith M S[break]