Post by cloudwatch on May 8, 2021 9:28:45 GMT
THE REALM IS BURNING
CHARHEUR-LU'FLITTE - 1458, First Year of the Albion-Gauliene War
The proud castle that guarded the river Flitte, stood surrounded by corpses as its river choked with blood and viscera. Beyond its battered walls, burning pallisades, further away from the corpses of both the peasantry and the nobility arrayed a war camp that stretched as far as the eye can see. With tents that ranged from tall, proud ones, adorned in cloth-'o-gold, dyes, and bearing the coat of arms of those that inhabit it. To much simpler ones, ragged wool and accompanying patchworks that housed 3 or 5 men. Although the tallest one, a pavillion the size of a small manor was dwarfed by the trebuchets that shot up to the sky, like great big pine trees. Its boulders brought Charheur's walls down into nothing more than rubble. This was the war camp of His Majesty, the King of Albion, of the house of Dover.
WINTER COMES
Much to the young king's frustration, Charheur has stubbornly held out. For each wall that was cracked, for each shout of 'into the breach' Charheur's garrison has stubbornly resisted. With each month, with each day the flower-and-chevron banner stands defiantly , the Albion siege weakens. For the seasons are changing, and the peasants want to return to collect their harvest. Slowly, and much to his chagrin, His Majesty let his serfs return home. In truth, the great camp was a shadow of its former self as only 1/3rd of it was occupied.
BAND OF BROTHERS
What was the feeling then, of that day's sentry on top of Charheur's surviving turret to see streams of banners of white, red, and black. Of tiny, numerous dots marching towards the camp. Were it to the peasant who knew nothing of what heraldry symbolized, he might've felt elated at the thought of Gaulish reinforcements. Instead, His Majesty had contracted Free Companies, mercenaries, soldiers of fortune. They bore heraldic flags, their captains and serjants rode ontop of horses, as they conducted themselves as sort of nobility. But Free Companies where made out of foreign deserters, footpads, thugs, and 'free men.' Nothing more than criminals. Yet, there were 5,000 of them, and had some sort of experience one way or another. You are one of them.
QUESTIONS YOU MIGHT HAVE
1.) What the hell is going on?
Essentially, this is a fantasy version of the 100 Years War, where His Majesty, the King of Albion has gone to war for the Crown of Gauliene. This is the first year of that conflict, where the Albion army is currently sieging the castle of Charheur-Lu'Flitte. Charheur is an important castle as it guards the crossing of the Flitte river. If Charheur is to fall, then the Albion army is free to ravage the Gauliene countryside and loot as much as they want before winter.
2.) Who the hell am I?
You are a member of a free company, essentially you're a mercenary. Now as a member of a free company, you have **SOME** battle experience. Although you're most likely a criminal, a deserter from a foreign land, maybe a poacher, maybe even a freeman. As a member of a free company you're above the common armed peasant, but don't make the mistake of insulting a noble. You will be curb stomped by a knight with better gear, and probably better trained than you.
3.) What the hell are we going to do?
Right, I'm going to throw you straight into the Siege of Charheur just to better acquaint you with how combat works. Don't worry, story-wise Charheur's close to surrendering, and you'll be mostly fighting peasants demoralized to the lowest of levels. Hell, depending on how good you guys are, you might not even fight anyone and they'll just straight up surrender to you. After the siege tho, things will be chill as it'll be spending the winter in the Gauliene countryside.
4.) Is there Magic?
HELL YEAH THERE'S MAGIC. And all the taboos and paranoia that come with it! Magic is incredibly dangerous, and even being suspected of using magic can get you purged. Purged, by the way, is an incredibly brutal way of getting rid of suspected magic users. But here's the catch, some people are born WITH magic. It's incredibly rare, and those born with magic often can't control it as they have no training to it. Someone born with magic can harbor so much anger for one person, that that person's head might pop.
5.) Are women allowed?
Yes, but not because I'm desperate for any sort of participants so I'm allowing women to be in to fulfill my quota. Kidding. There's actually a good reason for this, although uncommon, women are indeed allowed to fight, although most of them act as camp followers. The reason why is because free companies, by nature, need to be pragmatic. They take heavy losses, and in turn need bodies to fill up their strength. But! As a woman, in this era, and in a camp dominated by violent men, who are most likely criminals some may have tried to bad touch you. So if you're a soldier woman, that most likely means you've killed or otherwise heavily injured someone who tried to touch your chain mail. Which means, in fact, soldier women often have more combat experience than the rest of the rank and file. Although, tragically, as a soldier woman it's way more dangerous to be captured as you're wearing armor, and since armor is supposed to be only worn by males. You get burnt for cross-dressing. So, like, if you want to roleplay as a woman, it'll be harder for you, but to balance it out I'll give you nifty bonuses on a case-to-case basis. No bikini armor tho! You get proper armor because you're a strong woman.
6.) Can you be a dick to people?
Yes, most certainly, as this RP depicts the true brutality of a medieval war. But that doesn't mean you have to be dickish all the time. Good deeds are rewarded, selectively. At my discretion. So. Like. I guess balance it out. Like for example, if you stop a peasant from being killed, he might offer you to stay at his house to rest the winter out.
7.) Are you okay, GM?
Yes. Yes I am, why do you ask?
i have caffeine for blood
RULES
1.) By agreeing to participate in this roleplay you agree and consent to the rules and themes of this roleplay. The GM reserves the right to deny any player their application to enter into the roleplay should the GM deem it necessary. The GM also reserves the right to kick any roleplayer at any point during the course of this roleplay.
2.) Please leave the control of the NPCs to me
3.) Don't meta.
4.) Romance is acceptable, and is encouraged, but don't let it ruin the roleplay. Please.
5.) It is freeform, but third-person narrative is encouraged.
(MORE TO COME! LORE! INCLUDING! NIFTY INSULTS YOU CAN USE, AND TERMINOLOGY TO SOUND LIKE A PROPER MERCENARY.)
CHARHEUR-LU'FLITTE - 1458, First Year of the Albion-Gauliene War
The proud castle that guarded the river Flitte, stood surrounded by corpses as its river choked with blood and viscera. Beyond its battered walls, burning pallisades, further away from the corpses of both the peasantry and the nobility arrayed a war camp that stretched as far as the eye can see. With tents that ranged from tall, proud ones, adorned in cloth-'o-gold, dyes, and bearing the coat of arms of those that inhabit it. To much simpler ones, ragged wool and accompanying patchworks that housed 3 or 5 men. Although the tallest one, a pavillion the size of a small manor was dwarfed by the trebuchets that shot up to the sky, like great big pine trees. Its boulders brought Charheur's walls down into nothing more than rubble. This was the war camp of His Majesty, the King of Albion, of the house of Dover.
WINTER COMES
Much to the young king's frustration, Charheur has stubbornly held out. For each wall that was cracked, for each shout of 'into the breach' Charheur's garrison has stubbornly resisted. With each month, with each day the flower-and-chevron banner stands defiantly , the Albion siege weakens. For the seasons are changing, and the peasants want to return to collect their harvest. Slowly, and much to his chagrin, His Majesty let his serfs return home. In truth, the great camp was a shadow of its former self as only 1/3rd of it was occupied.
BAND OF BROTHERS
What was the feeling then, of that day's sentry on top of Charheur's surviving turret to see streams of banners of white, red, and black. Of tiny, numerous dots marching towards the camp. Were it to the peasant who knew nothing of what heraldry symbolized, he might've felt elated at the thought of Gaulish reinforcements. Instead, His Majesty had contracted Free Companies, mercenaries, soldiers of fortune. They bore heraldic flags, their captains and serjants rode ontop of horses, as they conducted themselves as sort of nobility. But Free Companies where made out of foreign deserters, footpads, thugs, and 'free men.' Nothing more than criminals. Yet, there were 5,000 of them, and had some sort of experience one way or another. You are one of them.
QUESTIONS YOU MIGHT HAVE
1.) What the hell is going on?
Essentially, this is a fantasy version of the 100 Years War, where His Majesty, the King of Albion has gone to war for the Crown of Gauliene. This is the first year of that conflict, where the Albion army is currently sieging the castle of Charheur-Lu'Flitte. Charheur is an important castle as it guards the crossing of the Flitte river. If Charheur is to fall, then the Albion army is free to ravage the Gauliene countryside and loot as much as they want before winter.
2.) Who the hell am I?
You are a member of a free company, essentially you're a mercenary. Now as a member of a free company, you have **SOME** battle experience. Although you're most likely a criminal, a deserter from a foreign land, maybe a poacher, maybe even a freeman. As a member of a free company you're above the common armed peasant, but don't make the mistake of insulting a noble. You will be curb stomped by a knight with better gear, and probably better trained than you.
3.) What the hell are we going to do?
Right, I'm going to throw you straight into the Siege of Charheur just to better acquaint you with how combat works. Don't worry, story-wise Charheur's close to surrendering, and you'll be mostly fighting peasants demoralized to the lowest of levels. Hell, depending on how good you guys are, you might not even fight anyone and they'll just straight up surrender to you. After the siege tho, things will be chill as it'll be spending the winter in the Gauliene countryside.
4.) Is there Magic?
HELL YEAH THERE'S MAGIC. And all the taboos and paranoia that come with it! Magic is incredibly dangerous, and even being suspected of using magic can get you purged. Purged, by the way, is an incredibly brutal way of getting rid of suspected magic users. But here's the catch, some people are born WITH magic. It's incredibly rare, and those born with magic often can't control it as they have no training to it. Someone born with magic can harbor so much anger for one person, that that person's head might pop.
5.) Are women allowed?
Yes, but not because I'm desperate for any sort of participants so I'm allowing women to be in to fulfill my quota. Kidding. There's actually a good reason for this, although uncommon, women are indeed allowed to fight, although most of them act as camp followers. The reason why is because free companies, by nature, need to be pragmatic. They take heavy losses, and in turn need bodies to fill up their strength. But! As a woman, in this era, and in a camp dominated by violent men, who are most likely criminals some may have tried to bad touch you. So if you're a soldier woman, that most likely means you've killed or otherwise heavily injured someone who tried to touch your chain mail. Which means, in fact, soldier women often have more combat experience than the rest of the rank and file. Although, tragically, as a soldier woman it's way more dangerous to be captured as you're wearing armor, and since armor is supposed to be only worn by males. You get burnt for cross-dressing. So, like, if you want to roleplay as a woman, it'll be harder for you, but to balance it out I'll give you nifty bonuses on a case-to-case basis. No bikini armor tho! You get proper armor because you're a strong woman.
6.) Can you be a dick to people?
Yes, most certainly, as this RP depicts the true brutality of a medieval war. But that doesn't mean you have to be dickish all the time. Good deeds are rewarded, selectively. At my discretion. So. Like. I guess balance it out. Like for example, if you stop a peasant from being killed, he might offer you to stay at his house to rest the winter out.
7.) Are you okay, GM?
Yes. Yes I am, why do you ask?
i have caffeine for blood
RULES
1.) By agreeing to participate in this roleplay you agree and consent to the rules and themes of this roleplay. The GM reserves the right to deny any player their application to enter into the roleplay should the GM deem it necessary. The GM also reserves the right to kick any roleplayer at any point during the course of this roleplay.
2.) Please leave the control of the NPCs to me
3.) Don't meta.
4.) Romance is acceptable, and is encouraged, but don't let it ruin the roleplay. Please.
5.) It is freeform, but third-person narrative is encouraged.
(MORE TO COME! LORE! INCLUDING! NIFTY INSULTS YOU CAN USE, AND TERMINOLOGY TO SOUND LIKE A PROPER MERCENARY.)