Yarro was an extremely skilled earthbender, possessing a great amount of raw strength as well as a proficiency for finesse. He was described as a complex bender largely due to his upbringing and training, being more agile and less reliant to being rooted to the ground as opposed to conventional earthbending. His form was sharp and refined, with his casual sandbending appearing at times more akin to airbending and waterbending. Whereas in combat the brunt of his offense was built around quick and nimble stings of coarse dust that agitated his opponents even on a miss. One of the facets of The Si Wong Serpent's technique that made him a prized pupil was the ability to use sand as a dousing agent, threatening the very bending prowess of conventional firebenders. The Serpent was also very mobile, creating slabs to launch himself in the air and using his Dai Li training to scale sheer walls.
RELEVANT SKILLS:
The Si Wong Serpent was trained by the Dai Li in various paramilitary methods as well as investigative and interrogative techniques. Skills he now largely uses to stage successful one-man ambushes on Earth Kingdom nobility outside Ba Sing Se. He is also a fairly shrewd survivalist, often taking refuge in the wild.
BIOGRAPHY:
Yarro grew up in the streets of Date Grove, a settlement near the Misty Palms Oasis. Orphaned at a young age, he considered his best friend, Tobu, to be his only family. A self-proclaimed gang of two, the pair ruled over their meager territory, mimicking the older vagrants who would enter the settlement looking for work. Together, they dreamt of one-day leaving the sweltering dunes behind.
One day Tobu got caught stealing some rotting lychee nuts. The normally tolerant townsfolk took umbrage to the theft and put Tobu in a gibbet, a high-hanging cage that held prisoners on display until they succumbed to dehydration. Yarro, hoping to save his friend from certain death, gathered the strength of will within him in a moment of backwater brilliance to emulate the sharp movements of the Si Wong tribesmen and cut the cage's chain with naught but the dust under his feet. The villagers were furious but one passerby took pity on the young talent. A ranking Dai-Li officer who happened to be in town. He used his authority to bring the orphans to Ba Sing Se.
The following years were tough, on Tobu more than Yarro, who had become the star pupil of sergeant Han Golan. Yarro quickly rose among his peers due to the rising tensions between the Fire Nation and the Earth Kingdom due to the unique nature of his bending that gave him a unique edge against firebenders. However, whereas Tobu woefully average when it came to Earthbending among the Dai Li, he had manifested a different strength. Zeal and ruthlessness unlike any of his contemporaries. The cold capacity to carry out any order the Earth government would have of him. Yarro, much less so. A schism formed between the two orphans as Yarro began losing sight of where his brother began and the Dai Li ended.
Years later, during a particularly nasty raid on one of daofei on the outskirts of Ba Sing Se, Yarro was forced to make an escape for reasons that are his own. A great shameful secret. Since then, he has been reduced to the life of a rowing outlaw, fighting for the people and clashing with the Emperor's secret policing wherever he went.
Last Edit: Feb 21, 2022 17:42:00 GMT by The Spectre
Lychee carried a particular weight with Yarro since his early childhood.
The sweet, juice rich rosé taste reminded him of good days gone by in the desert. It was for this particular reason that he was in San Se, being a harbor town meant there was a lot of trade and he had a lot to sell over the fence. He had already mostly conducted his business in town and enjoyed a lychee, walking through one of the back alleys of the coastal town when the light-show began. Clad in tan, earthy tones and wearing a hood, Yarro almost faded into the poor facade of the modest buildings around him.
Then the bell tolled fast, frantic. It was to be expected. Towns aren't being razed every day, after all.
Not in the Kingdom at least. No, here they did things more on the down low.
It became immediately clear that what he saw weren't just fireworks but most likely the warning signal of a Fire Nation fleet. He bit down the Lychee, juices running down his chin. It was also equally obvious that this town had next to no chance of surviving a full-on Fire Nation onslaught. Their fleet was without peer. Yarro wiped his mouth with his sleeve. But he also quite quickly came to the profound realization that he wasn't burning to death yet. Nor were the buildings aflame. That's not generally protocol during an outright siege.
"Hmm."
The Man From Si Wong began walking towards the harbor to get a closer look.
Praach, also known as the City of Sevenscore Thousand Spires and the King's Port, was one of the most influential cities on the Continent. It was a marvelous cosmopolitan city of great culture that began as a buffer for commerce between foreign nations and the Inlands through the river Greer. It slowly attracted the most talented artisans, artists, and scholars from across the Known World who would arrive for business but stay for the many delights the city had to offer, thus gaining renown in the furthest reaches of the world. It was one of the Two Gem Cities of the Schadenfreude Gulf, constantly contesting with the port city of Buyan for supremacy inside the Great Gulf. Though most would easily give Praach the post of First Gem. The cities had a strong, long-standing military coalition built out of necessity masquaraded as mutual respect. This was the carefully manicured image presented to the world.
The reality left a lot wanting. A bustling, cosmopolitan maritime city, into whose port galleons sail laden with gold from which only a few benefit, with a thoroughly corrupt civil government and a powerful and well-organized Thieves' Guild. The religious center of Praach is the Path of Many Gods, along which numerous (and often bizarre) cults seek to arrange themselves in order of popularity.
DESCRIPTION
noun :some background lore and nomenclature. “Praach, the First Gem of Schadenfreude!”
According to oral history, Praach had humble origins as a little more than a wine hamlet whose fate is tied to the Golden City of Schadenfreude. The legend says the Golden City grew to be the most prosperous city on the fertile lands of the Sein but the inhabitants grew vain and proud. The farmers dressed in silk, their horses wearing silver and even the thresholds of homes were made from gold. The wealth attracted poor immigrants but the people of Schednfreude showed no mercy and chased the migrants away with sticks and dogs. Greed corrupted the hearts of men and turned them blind for imminent threats.
On a foggy day, a fisherman caught a mermaid. From the nets, the mermaid warned him Schadenfreude needed to change its ways or suffer the inevitable dire consequences. When the mermaid's husband surfaced and asked for his wife to be set free, the fisherman refused and yelled at him. The merman cursed the fisherman and his city, screaming "The lands of Schadenfreude will fall, only its towers will continue to stand tall!". One day, when a maid went to get water from a well, she noticed cod and other fish swimming in it. The sea was nearing, the water turning salt. With the God's Thirst flood of 560, a huge tidal wave swallowed the lands of Schadenfreude, destroying all of it's adjacent towns, crushing their inhabitants. Soon only the tips of its towers poking out of the inlet's surface testified of its prosperous past.
The name of "Praach" was originally used by the sea captains docking at the hamlet, infatuated by the story. A moniker that originated from the Elder Speech word for 'Threshold'. In the following years, Praach picked up the bulk of the incoming trade meant for Schadenfreude and expanded massively in very short time, becoming home to many souls who would help it grow.
GEOGRAPHY
[First thing to be added tomorrow!]
MAP
noun :for your comfort. “Pull that shite up, Jamieson!”
The Grand Duke The 12 Lords of Praag Almost everything is taxed in the city.
POINTS OF INTEREST
Upper Ward "Arguably the most well defended part of Praach. It sits several hundred feet high above sea level, while the rest of the city as the buildings swirl upwards to it in a clockwise direction. Upper Ward lords above Coldharbour, some of the Cliffs and the Newtown." >>The Grand Palace - The Grand Duke's seat of power. One of the towers used to be a light house, another is entirely dedicated to the royal court's arcanist. >>Highroad - Homes of nobility. Mages. Retired soldiers. Has a fair share of jewelry shops. Old Praach "Also known as Oldtown. Historical quarter of town with poor city plan. It is here where one will find the majority of bureaucracy and civil services." >>Oldtown Square - Main town square of Praach. >>The Garrison aka The Royal Hussar Academy - Grounds of the city's finest as well as training grounds for new ensigns. New Praach "Also known as Newtown. Most populated part Praach during the day, and sometimes even during the night. Home to most services and delights. The main thoroughfare leads through here to the Grand Palace from the Shepherd's gate." >>The Path of Many Gods - Massive stretch of wide cobblestone road calving the Newtown with rows of countless religious missions flanking both of it's sides. Chances are, if it's worshipped somewheres on the Continent, it has a shrine somewhere along the path. Don't get swindled or recruited into the deahtcult of the week. The Cliffs "A cultural meltingpot as well as where the bulk of recreation takes place. Because it can take up to 3 hours to haul a ship up the 3 consecutive pound locks many sailors and passengers can be caught sampling local cuisine or sitting at one of the many dive bars to kill time. The middle bridge, connecting with the main thoroughfare, is the largest and named Carl's Crest. However, it also has another name: Cheesebridge, which can sometimes be overheard attributed to The Cliffs as a whole. This comes from the fact that because the ships spend the most time in the middle pound lock it gives plenty of time to any onboard vermin to disembark in the chaos. Praag has suffered a terrible blight thanks to these rats in the past." The Lanes "A labyrinthine urban sprawl that sits just outside Praach's old gate. Low-income housing." >>Thieves' Landing - A secret smuggling path and the only real way for commerce to bypass Praach's taxes. >>Dog's Rest - Formerly Herrier's Seat. Small estate to the south-east, close to the mills. Retirement home of the Black Baron. The Mills "The bulk of food processing as well as material production takes place here. Brubaker's Sawmill sends wood downstream along river Greer and deeper into the realm." >>The Ramfair - Here the Hussar mounted cavalrymen train how to ride and control their war-billies. Eastport "The main port of the city and thus also where the bulk of commerce takes place between foreigners and natives." >>Sixbowls - A fishmonger village built into and along the massive cliff directly under the Upper Ward. Coldharbour "Most of the city's cheaper labor takes place here, for example a lot of supply chains use this district as a staging area. Also one of the poorest parts of the city proper, very low-income housing. Almost 26% of inhabitants are of Merfolk-descent. Several ship salvage services make their home here." >>Unterfeld - A submerged Merfolk settlement built into the craggy coast. The Mires "Shanty-town to the north of the wall, not formally recognized as part of the city."
[attr="style","padding:5pt;font-size:12pt;"]Much of Daud's beginnings are clouded. He remembers a stormy night, the cold and dampness under a cobblestone bridge. Then being found by an older halfling couple. The woman's name was Miss Sazerac and she was hedgefolk, a kind of white witch who could recognize the boy for what he was and what he could become without a guiding hand. They took him in, fed him, clothed him and soon came to think of him as their son. Admittedly, the rowdy boy was not the child one would pick for themselves if they had a choice, but he was eager to listen and learn.
His teens were more rebelious, indulging more and more time on Praach's streets. The night life was intoxicating at first, but the boy quickly recognized that he and his peers were only numbing an emptiness inside. This place was a drunkard's dream somewhere one could forget any responsibilities.
Deep in his soul, Sazerac hoped for more.
At age 17, Daud sailed away from the King's Port after sneaking into the barge of a trade ship. He made it all the way to the Port of Nydoorin, a wondrous city half a world away. One of where swords were strangely curved, the rich donned exquisite silks, wore bejeweled turbans, and kept captive these beautiful large cats whose magic fueled much of the city. It was there that he found himself as a smuggler in the port. And it was at that port he would become known as the Tiger of Nydoorin for his role in the Paash Uprising.
Daud slowly came to view himself as nothing more than a roving whirlwind. Weightless and temperamental, moved by whim rather than purpose. His yearning heart prompted him to return home and broke altogether when he found out that his foster-mother had been murdered in her own home.
[attr="style","border-top:4px #D5A021 solid;border-bottom:4px #D5A021 solid;border-radius:3px;color:#119DA4;font-family:Ewert;font-size:20pt;text-align:center;padding:5pt;"]Character Information
[attr="style","padding:5pt;font-size:12pt;"]The Dhamphir Daud is a kind of unique crature, derivate of manling and vampire. Although he has slightly elongated canines, they are purely vestigial and serve no real purpose because he can feed on the very minds of sleeping individuals, siphoning their dreams and nightmares for energy. This method of feeding isn't vital for his survival and he can subside on normal food easily. It does however provide him eauphoria. Other than that, Daud can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. He also does not need to breathe and sometimes does not, to unnerve his company. His nature also grants him a limited ability to defy gravity. He can move up, down, and across vertical surfaces and upside down along ceilings, while leaving his hands free.
The Warlock Daud is a Hexblade warlock. The symbol of his pact is the very weapon that he wields. Unlike most warlocks, his approach to the eldritch is more physical and hands-on. He doesn't shy from using melee weapons and donning armor so he can get close and personal. Daud has little fear when he does so, as his time abroad has turned him into a formidable swordsman with an arsenal of magical knacks to back him up.
Wings beat high above the cloud cover, lapping over one another in an ominous cacophony. There were numbers in the sky. A winding war-horn blared, it's sound washd over the city, and suddenly the clouds were pierced by pronged horns of a cavalry donning dark teal and gold. Like an eyrie of falcons, they dove down in a blur of dart-like speed into the heart of the bustling Sein metropolis. An invasion from the sullen city of Buyan?
No, these were the mighty Winged Hussars sitting atop their peryton herd. They arced upwards only a dozen feet above the Path of Many Gods, sweeping the crowds over with wild winds. Bystanders roared and cheered in awe. Majestic and powerful, the best of the best. Below them the Standing Hussars rode on these massively muscled goats known as war-billies through the cobblestone thoroughfare segregated into perfect files more than dozen long.
The Noon's Thirst parade then continued with circuses, though there were many other delights to be found across the city of Praach. Each quarter had something different and exciting to offer from the Oldtown Theatre to the Coldharbour Dance. A thousand different tastes of life were available for a thousand different folks. This was a day of indulgence for every stratum of Praach's society. A holiday celebrating the city's rise and greatness, though it's Grand Duke was not due an appearance.
So as noon draws near, a question still ingers: How will you quench your thirsts on this fine, sunny day?
[nospaces][googlefont=Aladin] [newclass=.DaudVariables]/*THESE ARE THE VALUES YOU CAN CHANGE! (do not remove the slashes and asterisks)
NOTE: I'd recommend sticking to portrait-oriented images, since they're less likely to be cut off. If the image is being cut off, then go to the AlchemyImage class and add/change the background positioning there. Check the div guide for how to do that, the link is in my (Reyn's) signature.
[newclass=.DaudContentBodyQuote]font-size:15px;font-style:italic;text-align:center;padding:15px;[/newclass] [newclass=.DaudContentBodySymbol]font-size:23px;font-family:Noto Sans Symbols;text-align:center;font-style:normal;[/newclass]
[newclass=.DaudContentBodyGrid]display:grid;grid-template-columns:1fr 1fr 1fr;grid-template-areas:'LEFT CENTRE RIGHT';[/newclass] [newclass=.DaudContentBodyGridLeft]grid-area:LEFT;padding-right:7.5px[/newclass] [newclass=.DaudContentBodyGridCentre]grid-area:CENTRE;padding-left:7.5px;padding-right:7.5px[/newclass] [newclass=.DaudContentBodyGridRight]grid-area:RIGHT;padding-left:7.5px[/newclass] [newclass=.DaudContentBodyGridHeader]background-color:var(--backgroundtwo);padding:5px;font-size:15px;[/newclass] [newclass=.DaudContentBodyGridPadding]height:15px;width:100%[/newclass]
[attr="class",DaudVariables]
[attr="class",DaudWrap]
[attr="class",DaudSide]
[attr="class",DaudSideTitle]⠀The Tiger of Nydoorin
[attr="class",DaudSidePadding]
[attr="class",DaudSideLine]
[attr="class",DaudSideSymbol]☸
[attr="class",DaudMain]
[attr="class",DaudMainGrid]
[attr="class",DaudMenu]
[attr="class",DaudImageHeight]
[attr="class",DaudImagePadding]
[attr="class",DaudImage]
[attr="class",DaudMenuPadding]
[PTabbedContent] [PTab=
⠀🜝⠀ON APPROACH
]
[attr="class",DaudMenuContent]
[attr="class",DaudMenuContentPadding]
[attr="class",DaudContentTitle]The Man
[attr="class",DaudContentTitleGap]
[attr="class",DaudContentBody]
[attr="class",DaudContentBodyQuote]"Elusive, evasive, persistent. Righteous traits for a rogue."
[attr="class",DaudContentBodyFontSize] Nobody really knows mister Sazerac. Most folk would say that he is no one of import. Others would recognize that he runs a small fishery from Coldharbour. More than one barkeep would say that he is a fine patron, but the bookies would eargerly point out that he definitely has the stench of bad hoodoo on him. There is, as usually, a bit of truth in all those statements. [break][break] Admittedly, Daud Sazerac enjoys cloaking himself in this mystery. He wears obfuscating garments for the express purpose of blending in. For good reason, as the true nature of his business tends to attract unwanted attention that could... complicate things. It stands to reason that cities, particularly their nastier parts, are Sazerac's favored terrain.
[attr="class",DaudContentBodyQuote]"Haunted, harried - a fugitive seeking to outpace the past."
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodySymbol]♆
[attr="class",DaudContentBodyFontSize] Much of Daud's beginnings are clouded. He remembers a stormy night, the cold and dampness under the ramparts. Then being found by an older halfling couple. The woman's name was Miss Sazerac and she was hedgefolk, a kind of white witch who could recognize the boy for what he was and what he could become without a guiding hand. They took him in, fed him, clothed him and soon came to think of him as their son. Admittedly, the rowdy boy was not the child one would pick for themselves if they had a choice, but he was eager to listen and learn. [break][break] His teens were more rebelious, indulging more and more time on Praach's streets. The night life was intoxicating at first, but the boy quickly recognized that he and his peers were only numbing an emptiness inside. This place was a drunkard's dream somewhere one could forget any responsibilities. [break][break] Deep in his soul, Sazerac's heart ached for more. A sembleance of adventure. [break][break] At age 17, Daud sailed away from the King's Port after sneaking into the barge of a trade ship. He made it all the way to the Port of Nydoorin, a wondrous city half a world away. One of where swords were strangely curved, the rich donned exquisite silks, wore bejeweled turbans, and kept captive these beautiful large cats whose magic fueled much of the city. It was there that he found himself as a smuggler in the port. And it was at that port he would become known as the Tiger of Nydoorin for his role in the Paash Uprising. [break][break] Daud slowly came to view himself as nothing more than a roving whirlwind. Weightless and temperamental, moved by whim rather than purpose. His yearning heart prompted him to return home and broke altogether when he found out that his foster-mother had been murdered in her own home.
[attr="class",DaudContentBodyQuote]"To those with a keen eye, gold gleams like a dagger’s point."
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodySymbol]♆
[attr="class",DaudContentBodyFontSize]Mister Sazerac is the proprietor of Fool's Bounty, a sea-salvage company out of Coldharbour, as well as a fishing trawler called Ol' Husky. The latter actually accounts for most of the stable income throughout the year and keeps the business afloat so to speak. Cargo salvage tends to pick up the slack during off-season, where sea-travel to Praach becomes much more treacherous. [break][break] Daud himself lives in a southern part of the Lanes called the Warrens, between the Garrison and the Black Baron's estate, in house between to an apocathary and a cobbler's workshop.
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodyQuote]"Overconfidence is a slow and insidious killer."
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodySymbol]♆
[attr="class",DaudContentBodyFontSize]The real nature of his business is highly illicit, requiring the transport and facilitation of contraband within Praach. The members of this smuggling operation are known as the Red Reins and his own alias is The Coachman. Only a handful of people know the connection between these two identities and Daud has gone to great lengths, repositioning other criminal elements within the city, to keep it that way. The Borrowed Hands are one of the few healthy alternatives to the Thieves' Landing smuggling ring with much less attention drawn to them. [break][break] Generally speaking, the Red Reins can get most commerce in and out of the city walls without much issue or fence stolen items for someone. They mostly shy away from moving weapons shipments and anything that could earn them the ire of both the Veiled Lords and the much larger Thieves' Guild. Their continued survival amidst much larger and ruthless criminal enterprises hangs on the fact that the Reins are somewhat insular and do not expand agressively and unnecessarily.
[attr="class",DaudContentBodyQuote]"He searches where others will not go... and sees what others will not see."
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodySymbol]♆
[newclass=.DaudContentBodyStatGrid]display:grid;grid-template-columns:1fr 1fr 1fr 1fr 1fr 1fr;grid-template-areas:'ONE TWO THREE FOUR FIVE SIX';font-size:14px;text-align:center;[/newclass] [newclass=.DaudContentBodyStatGridOne]grid-area:ONE;padding-right:7.5px;[/newclass] [newclass=.DaudContentBodyStatGridTwo]padding-left:7.5px;grid-area:TWO;padding-right:7.5px;[/newclass] [newclass=.DaudContentBodyStatGridThree]padding-left:7.5px;grid-area:THREE;padding-right:7.5px;[/newclass] [newclass=.DaudContentBodyStatGridFour]padding-left:7.5px;grid-area:FOUR;padding-right:7.5px;[/newclass] [newclass=.DaudContentBodyStatGridFive]padding-left:7.5px;grid-area:FIVE;padding-right:7.5px;[/newclass] [newclass=.DaudContentBodyStatGridSix]padding-left:7.5px;grid-area:SIX;[/newclass]
[attr="class",DaudContentBodyFontSize] Eldritch experimentation coupled with unsophisticated erudition are the cornerstones of Sazerac's quest for arcane grails. Much like his foster-mother he is a hedge-mage, albeit one who endeavored to look past tradition. After extensive ventures into the world he has been enlightened and shaped by both it's wonders and horrors. He has a number of at-will effects which he can call upon, such as the ability to detect magic or alter his form. Admittedly, the brunt of his repertoire is tailored towards supportive workings with emphasis on versatility and security. [break][break] Their records are kept in a grimoire as a sizeable number of these acts take form of rituals and require significant investment of time and resources. Particularly weather workings fall into this category of which Sazerac acquired understanding while on the sea.
[attr="class",DaudContentBodyFontSize] Although his capacity for the art of magic is laughable compared to reputable wizards, Daud makes up for it in the martial realm. Swordsmanship enhanced with tasteful application of cantrips and hexes is where Daud truly shines. Neither does he shy away from the use of breastplates and lighter armor unlike the esteemed mages of the world. Part of his accord with the eldritch forces around Praach allows him to insert a portion of his very will into his weapons, rendering them practical extensions of his body. [break][break] Most astonishing is his ability to make use of unorthodox weaponry such as the chakram, whose mastery he picked up on the streets of Nydoorin. Daud is quick on his feet, both mentally and physically, proving to be a dextrous and agile adversary to anyone foolish enough to dismiss him as some sort of inane ring-leader.
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodyGridHeader]♆ The Coachman of Praach
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodyFontSize] Sazerac's business takes him all over Praach, from the more unsightly part of Upperward to the seediest belly of the Lanes and as such he has a network of contacts and connections. His smuggling operation has respectable influence in the more unsightly parts of the Seven-score Thousand Spires and works irregularly with the Thieves' Guild, though their relationship hasn't been always amicable.
[attr="class",DaudContentBodyQuote]"Rarities and curios, bought at a loss, of course."
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodySymbol]♆
[attr="class",DaudContentBodyGridHeader]🜸 Shearling Jacket of the Furtive Cat (ATTN.)
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodyFontSize] This weathered, light brown jacket has a suede surface on the outside and a clipped sheepskin surface on the inside as well as the lapel. An athletic and masculine silhouette with a fitted waist and more generous fit, like bulky sleeves and extra pockets concealed inside whose contents seamlessly meld into the article. It has a wide gathered, ribbed waistband and matching cuffs. [break][break] Despite appearing quite ordinary it is enchanted. Chiefly, it protects the wearer from divination and it's dimensions function as a bag of holding. Additionaly, while wearing this article its wearer can comfortably rest in any space, so long as it's not wet or particularly hazardous, without suffering any penalty for being unconscious. [break][break] Known Contents: Driftglobe, a sending stone, a soul coin, a component pouch, Thieves' Tools, Burglar's pack (ball bearings (100), string, candles (5), crowbar, hammer, pitons (5), hooded lantern, flask of oil (2), rations (5), waterskin, hempen rope).
[attr="class",DaudContentBodyFontSize] A weapon hand-forged from iron cold-wrought in testimony to a vengeful covenant. This weapon — imbued with eldritch power — takes on the ceremonial role of athamé in pagan practices. It's base form is that of a minimalistic, flawlessly geometric dagger of iron with a thin, unblemished section along the center of the blade, that reflects a bluish tint. Flaking the leather hilt is an ample crossguard along with a blunted pommel. [break][break] Daud's dominion over the weapon allows him to freely summon and discard into a vague extradimensional space. Its physical dimensions are free for him to manipulate at the instance of crossing over, allowing him to manifest it as a shortsword, a longsword or even a greatsword. Although admittedly, he favors the forms of a dagger or a bastard sword (hand-and-a-half sword).
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodyGridHeader]🜸 Personal Effects
[attr="class",DaudContentBodyGridPadding]
[attr="class",DaudContentBodyFontSize] Grimoire leather shoulder-holster. Smoking pipe w/Gnomish Fire Starter. Brown leather cavalier riding boots. [break][break] Hand-crossbow, a chakram, and a sling.
[nospaces][googlefont=Noto Sans Symbols] [newclass=.AlchemyVariables]/*THESE ARE THE VALUES YOU CAN CHANGE! (do not remove the slashes and asterisks)
NOTE: I'd recommend sticking to portrait-oriented images, since they're less likely to be cut off. If the image is being cut off, then go to the AlchemyImage class and add/change the background positioning there. Check the div guide for how to do that, the link is in my (Reyn's) signature.
[newclass=.AlchemyContentBodyQuote]font-size:15px;font-style:italic;text-align:center;padding:15px;[/newclass] [newclass=.AlchemyContentBodySymbol]font-size:23px;font-family:Noto Sans Symbols;text-align:center;font-style:normal;[/newclass]
[newclass=.AlchemyContentBodyGrid]display:grid;grid-template-columns:1fr 1fr 1fr;grid-template-areas:'LEFT CENTRE RIGHT';[/newclass] [newclass=.AlchemyContentBodyGridLeft]grid-area:LEFT;padding-right:7.5px[/newclass] [newclass=.AlchemyContentBodyGridCentre]grid-area:CENTRE;padding-left:7.5px;padding-right:7.5px[/newclass] [newclass=.AlchemyContentBodyGridRight]grid-area:RIGHT;padding-left:7.5px[/newclass] [newclass=.AlchemyContentBodyGridHeader]background-color:var(--backgroundtwo);padding:5px;font-size:15px;[/newclass] [newclass=.AlchemyContentBodyGridPadding]height:15px;width:100%[/newclass]
[attr="class",AlchemyVariables]
[attr="class",AlchemyWrap]
[attr="class",AlchemySide]
[attr="class",AlchemySideTitle]⠀The Borderman of Moraav
[attr="class",AlchemySidePadding]
[attr="class",AlchemySideLine]
[attr="class",AlchemySideSymbol]⚔
[attr="class",AlchemyMain]
[attr="class",AlchemyMainGrid]
[attr="class",AlchemyMenu]
[attr="class",AlchemyImageHeight]
[attr="class",AlchemyImagePadding]
[attr="class",AlchemyImage]
[attr="class",AlchemyMenuPadding]
[PTabbedContent] [PTab=
⠀⛬⠀RANGER (6)
]
[attr="class",AlchemyMenuContent]
[attr="class",AlchemyMenuContentPadding]
[attr="class",AlchemyContentTitle]The Man
[attr="class",AlchemyContentTitleGap]
[attr="class",AlchemyContentBody]
[attr="class",AlchemyContentBodyQuote]"Welcome to the Alchemy template! You can add character quotes in these parts. Copy this cluster to add MORE QUOTES!"
[attr="class",AlchemyContentBodyFontSize] All the colour variables are available to edit near the top of the code, so put the colours, font, and image that you want up there, and it'll apply to the rest of the sheet. Many classes share the same colour, so changing that colour will change everything that uses it. [break][break] If you want a line break, you'll have to put (break)(break) in (with square brackets). Tabs don't show up in code blocks, so just quote this post to get the code. [break][break] If you have any questions, ask me (Reyn) on discord, or send me a PM here. Please don't remove the credit line at the bottom, though. Have fun!
[attr="class",AlchemyContentBodyQuote]"This item and the next are good for long prose sections, like background and personality. You can copy the format from other sections in here if you want, though."
[attr="class",AlchemyContentBodySymbol]⎏
[attr="class",AlchemyContentBodyFontSize] The symbols used in this sheet are alchemical symbols used in the Noto Sans Symbols font on google fonts. You can change them to whatever you want. [break][break] Nunc placerat, nibh at sodales accumsan, tortor dolor feugiat tortor, non pharetra enim metus ac nisl. Integer mattis purus quis leo hendrerit, in faucibus sem facilisis. Morbi in sapien vitae odio blandit lobortis. Proin vel tincidunt felis. Vestibulum aliquet nisl dolor, eu hendrerit odio facilisis ac. Ut eget elementum tellus. Vestibulum mauris est, mollis rhoncus ante id, porttitor volutpat nibh. Quisque ipsum lectus, laoreet ut nisl sit amet, suscipit hendrerit elit. Suspendisse sed leo leo. Nam nec venenatis augue. Suspendisse potenti. Suspendisse gravida elit ac ligula ultrices auctor. Phasellus a lorem vel erat sodales sodales et id augue. Fusce tincidunt sagittis mi. [break][break] Aliquam nec euismod tortor, sit amet convallis enim. Donec gravida justo nec tellus commodo congue. Proin sed libero libero. Proin suscipit nulla laoreet elit ultricies feugiat. Etiam ut semper felis. Nam congue viverra laoreet. Phasellus blandit tortor rhoncus, finibus sem quis, vestibulum odio. Fusce eget ipsum sit amet enim auctor porta sit amet et nulla. Praesent at tellus sit amet ex eleifend tristique. Cras efficitur, arcu in lacinia lobortis, turpis velit convallis odio, eget venenatis turpis sapien non ex. Mauris auctor tellus eros, euismod sagittis ligula molestie id. Nulla pharetra, neque sit amet molestie consectetur, velit nisl aliquam ex, id ultricies tortor purus consequat ante. Aliquam quis ullamcorper tellus, id efficitur justo. Fusce non arcu laoreet, aliquam nunc dapibus, tempus nisi.
[attr="class",AlchemyContentBodyQuote]"This is the other long section. Wahoo!"
[attr="class",AlchemyContentBodySymbol]⎏
[attr="class",AlchemyContentBodyFontSize]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec sollicitudin purus et risus ultricies molestie. Etiam in nulla urna. Aenean at varius orci. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Fusce euismod a erat sit amet tristique. Aliquam et iaculis dolor. Maecenas venenatis lorem in nunc feugiat cursus. [break][break] Nunc placerat, nibh at sodales accumsan, tortor dolor feugiat tortor, non pharetra enim metus ac nisl. Integer mattis purus quis leo hendrerit, in faucibus sem facilisis. Morbi in sapien vitae odio blandit lobortis. Proin vel tincidunt felis. Vestibulum aliquet nisl dolor, eu hendrerit odio facilisis ac. Ut eget elementum tellus. Vestibulum mauris est, mollis rhoncus ante id, porttitor volutpat nibh. Quisque ipsum lectus, laoreet ut nisl sit amet, suscipit hendrerit elit. Suspendisse sed leo leo. Nam nec venenatis augue. Suspendisse potenti. Suspendisse gravida elit ac ligula ultrices auctor. Phasellus a lorem vel erat sodales sodales et id augue. Fusce tincidunt sagittis mi. [break][break] Aliquam nec euismod tortor, sit amet convallis enim. Donec gravida justo nec tellus commodo congue. Proin sed libero libero. Proin suscipit nulla laoreet elit ultricies feugiat. Etiam ut semper felis. Nam congue viverra laoreet.
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyQuote]"Whaaat? You can add quotes in between paragraphs? Yeah you can."
[attr="class",AlchemyContentBodySymbol]⎏
[attr="class",AlchemyContentBodyFontSize]Nunc placerat, nibh at sodales accumsan, tortor dolor feugiat tortor, non pharetra enim metus ac nisl. Integer mattis purus quis leo hendrerit, in faucibus sem facilisis. Morbi in sapien vitae odio blandit lobortis. Proin vel tincidunt felis. Vestibulum aliquet nisl dolor, eu hendrerit odio facilisis ac. Ut eget elementum tellus. Vestibulum mauris est, mollis rhoncus ante id, porttitor volutpat nibh. Quisque ipsum lectus, laoreet ut nisl sit amet, suscipit hendrerit elit. Suspendisse sed leo leo. Nam nec venenatis augue. Suspendisse potenti. Suspendisse gravida elit ac ligula ultrices auctor. Phasellus a lorem vel erat sodales sodales et id augue. Fusce tincidunt sagittis mi. [break][break] Aliquam nec euismod tortor, sit amet convallis enim. Donec gravida justo nec tellus commodo congue. Proin sed libero libero. Proin suscipit nulla laoreet elit ultricies feugiat. Etiam ut semper felis. Nam congue viverra laoreet. Phasellus blandit tortor rhoncus, finibus sem quis, vestibulum odio. Fusce eget ipsum sit amet enim auctor porta sit amet et nulla. Praesent at tellus sit amet ex eleifend tristique. Cras efficitur, arcu in lacinia lobortis, turpis velit convallis odio, eget venenatis turpis sapien non ex. Mauris auctor tellus eros, euismod sagittis ligula molestie id. Nulla pharetra, neque sit amet molestie consectetur, velit nisl aliquam ex, id ultricies tortor purus consequat ante. Aliquam quis ullamcorper tellus, id efficitur justo. Fusce non arcu laoreet, aliquam nunc dapibus, tempus nisi.
[attr="class",AlchemyContentBodyQuote]"This section and the following section are good for lists of things with long descriptions, like powers and equipment."
[attr="class",AlchemyContentBodySymbol]⎏
[attr="class",AlchemyContentBodyGridHeader]⎆ The Mantling
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyFontSize] You can put abilities and stuff here!
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyGridHeader]⎆ Ability Name Two
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyFontSize] If you want to add another ability, copy this cluster and replace the text/title! There doesn't just have to be two...
[attr="class",AlchemyContentBodyQuote]"If you'd rather have another section that's formatted like one of the previous, copy and replace everything between AlchemyContentBody and the cluster of three /divs at the end of this section."
[attr="class",AlchemyContentBodySymbol]⎏
[attr="class",AlchemyContentBodyGridHeader]⎆ Dagmôr, Sword of St. Seóirse +1
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyFontSize] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec sollicitudin purus et risus ultricies molestie. Etiam in nulla urna. Aenean at varius orci. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Fusce euismod a erat sit amet tristique. Aliquam et iaculis dolor. Maecenas venenatis lorem in nunc feugiat cursus. [break][break] Nunc placerat, nibh at sodales accumsan, tortor dolor feugiat tortor, non pharetra enim metus ac nisl. Integer mattis purus quis leo hendrerit, in faucibus sem facilisis. Morbi in sapien vitae odio blandit lobortis. Proin vel tincidunt felis.
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyGridHeader]⎆ Item Name Two
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyFontSize] Aliquam nec euismod tortor, sit amet convallis enim. Donec gravida justo nec tellus commodo congue. Proin sed libero libero. Proin suscipit nulla laoreet elit ultricies feugiat. Etiam ut semper felis. Nam congue viverra laoreet. Phasellus blandit tortor rhoncus, finibus sem quis, vestibulum odio. Fusce eget ipsum sit amet enim auctor porta sit amet et nulla. Praesent at tellus sit amet ex eleifend tristique. Cras efficitur, arcu in lacinia lobortis, turpis velit convallis odio, eget venenatis turpis sapien non ex. Mauris auctor tellus eros, euismod sagittis ligula molestie id. Nulla pharetra, neque sit amet molestie consectetur, velit nisl aliquam ex, id ultricies tortor purus consequat ante. Aliquam quis ullamcorper tellus, id efficitur justo. Fusce non arcu laoreet, aliquam nunc dapibus, tempus nisi.
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyGridHeader]⎆ Item Name Three
[attr="class",AlchemyContentBodyGridPadding]
[attr="class",AlchemyContentBodyFontSize] Aliquam nec euismod tortor, sit amet convallis enim. Donec gravida justo nec tellus commodo congue. Proin sed libero libero. Proin suscipit nulla laoreet elit ultricies feugiat. Etiam ut semper felis. Nam congue viverra laoreet. Phasellus blandit tortor rhoncus, finibus sem quis, vestibulum odio. Fusce eget ipsum sit amet enim auctor porta sit amet et nulla. Praesent at tellus sit amet ex eleifend tristique. Cras efficitur, arcu in lacinia lobortis, turpis velit convallis odio, eget venenatis turpis sapien non ex. Mauris auctor tellus eros, euismod sagittis ligula molestie id. Nulla pharetra, neque sit amet molestie consectetur, velit nisl aliquam ex, id ultricies tortor purus consequat ante. Aliquam quis ullamcorper tellus, id efficitur justo. Fusce non arcu laoreet, aliquam nunc dapibus, tempus nisi.
[newclass=.AlternativeContentBodyGrid]display:grid;grid-template-columns:1fr 1fr 1fr;grid-template-areas:'LEFT CENTRE RIGHT';[/newclass] [newclass=.AlternativeContentBodyGridLeft]grid-area:LEFT;padding-right:7.5px[/newclass] [newclass=.AlternativeContentBodyGridCentre]grid-area:CENTRE;padding-left:7.5px;padding-right:7.5px[/newclass] [newclass=.AlternativeContentBodyGridRight]grid-area:RIGHT;padding-left:7.5px[/newclass] [newclass=.AlternativeContentBodyGridHeader]background-color:var(--backgroundtwo);padding:5px;font-size:15px;[/newclass] [newclass=.AlternativeContentBodyGridPadding]height:15px;width:100%[/newclass]
[newclass=.AlternativeContentBodyStatGrid]display:grid;grid-template-columns:1fr 1fr 1fr 1fr 1fr 1fr;grid-template-areas:'ONE TWO THREE FOUR FIVE SIX';font-size:14px;text-align:center;[/newclass] [newclass=.AlternativeContentBodyStatGridOne]grid-area:ONE;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridTwo]padding-left:7.5px;grid-area:TWO;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridThree]padding-left:7.5px;grid-area:THREE;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridFour]padding-left:7.5px;grid-area:FOUR;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridFive]padding-left:7.5px;grid-area:FIVE;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridSix]padding-left:7.5px;grid-area:SIX;[/newclass]
[newclass=.AlternativeContentBodyQuote]font-size:15px;font-style:italic;text-align:center;padding:15px;[/newclass] [newclass=.AlternativeContentBodySymbol]font-size:23px;font-family:Noto Sans Symbols;text-align:center;font-style:normal;[/newclass]
[attr="class",AlternativeContentBodyGridHeader]⎆ HOME
[attr="class",AlternativeContentBodyGridPadding]
- Myklov-kras, Morahen.
[break][break]
[attr="class",AlternativeContentBodyFontSize] Among the Men reared by The Order of The Briar, Aloisë was neither the strongest nor the fastest. So too did the druidic wisdom that shaped his caste elude the young boor. Yet when the march stretched for days and the trials mounted against them it was the woodsman's son whose hand remained steadfast against the blights. It was He who stared down the barrow-wraiths and held the treshold of the dwarwish deep roads. And it was He who route the nashrou horde from the trade-routes down south. [break][break] Morahen burned. A decisive fever of cold-wrought blades bent on driving out the Ebonheart Infestation beneath the Mithril Mountains and when the enemy was contained, the land ached still. Sometimes the body has to be brought from the very precipice of death to heal with time. Morahen had been ravaged but The Border had been held and while it's Men were still needed the economy was exhausted by ages of war effort against an everlasting enemy. Many of his brothers fell to banditry, reduced to rabid dogs. Aloisë? He sought to sell himself north-east, in Praach.
[attr="class",AlternativeContentTitle]⛬ A Land At War
[attr="class",AlternativeContentTitleGap]
[attr="class",AlternativeContentBody]
[attr="class",AlternativeContentBodyQuote]"If you'd o' heard how a man can scream... how he can suffer."
[attr="class",AlternativeContentBodySymbol]⎏
Aloisë Écru was born in the village of Myklov-kras to the south of Lesser Morahen. His heritage was that of numerous woodsmen, beholden to no one but the land. A meagre existence in a land known mostly for it's rolling moors and and canopied hills. Its people knew nothing of conflict when the Ebonheart first stirred under the Mithril Mountains. The ground quaked and broke and gave way to first of the fiends that pillaged the countryside for months on end. [break][break] The first blight was broken, not by the king, but by an unlikely fellowship of Firbolg and Dwarf. At first, the reluctant alliance managed to keep the threat at bay, but soon, as the Ebonheart's influence spread and the fiends it churned into the deep roads grew larger and meaner, they found themselves again on the defensive. [break][break] It was then that local Men chose to aid with a great sacrifice. An accord was struck and the Order of The Briar was found in this crisis. Fathers and sons, peasants and farmers. Any who could lift a blade. They gave themselves to the giant-kin druids to be remade for the cause. Lives were lost in droves that approached the war against the demons, but the few that lived emerged better. Armed with the finest dwarwen armor and rune-blades, the first of the Bordermen. [break][break] Though the blacktide was halted, it took years before any significant progress was made. It took conscripting Men with savvy, innate cruelty and skills into the Bordermen's Company. Men like Aloisë. These new conscripts were from a much sturdier lot. Soldiers trained the Company in mass, woodsmen shared their knowledge of the land and bandits brought with them the art of the ambush. Slowly, the war turned back in Morahen's favor and leagues of land were reclaimed. [break][break] All seemed, to the massses, as turning to the better. [break][break] In reality, the resources of the Mithril Dwarves and Morahen were all but exhausted by the war effort. And though the Bordermen were still required, as the number of rampant infestations reduced so too did the need for reserves. The old and infirm wre first to go. Some, broken after years of service, opted to venture into the Ebonheart never to be seen or heard from again. Most became worse off than the worst the Hunger had to offer, animals in people's clothes. Criminals. The first of the fallen. A civil war in the midst. [break][break] Aloisë himself felt a sense of ease wash over him. He returned to his birthplace with high hopes of a peaceful life. Perhaps, if possible after what had been done to him, a family with his childhood sweetheart. Mist is what these dreams were. Mist above a pond's surface. To be swept away at the whim of the winds. Once the jewel of all Morahen, Myklov-kras lay in desolation and dissentry. Houses were ran down by time and negligence. Women had grown into husbandless maids. What few men there still remained hung to life by a thread. The very lifeblood of the village had been sucked dry by the war. Disgraceful. [break][break] A week later Aloisë, accompanied by his senior from the Bordermen, stepped past Morahen's borders for the first time in his peasant life. The very line he had held for so long now held no meaning. A breath was all it took. They made for more promising lands where they both hoped to resolve the issues that hounded them.
[attr="class",AlternativeContentBodyGridHeader]⎆ The Taking
[attr="class",AlternativeContentBodyGridPadding]
It is said that the Bordermen are called that for two reasons. One being that they hold the borders of Morahen agains the profane threat, but the other is that the Men of the Briar teeter on the edge of inhumanity. They are known to be exceptionally, almost unnaturally, swift and hard to kill. They see in dark as if it were twilight and some can be prone to mysterious growth spurts even late into their lives. The Bordermen are mercurial in many ways and those outside the Order and the Company understand very little of their practices. [break][break] The unsung truth that saved Morahen once is that it's Men had sacrificed a great deal to beat the everlasting enemy by becoming more like it with each kill. Indeed, the Bordermen were taken apart by druidic workings that would make some necromancers shudder and put reknit to abide by a certain sword-logic. Only the Order of the Briar is privy to the details of this strange phenomenon. It is known that these changes, known as The Hunger amidst the Company, are not immediate. It takes up to several months to raise a full-fledged Borderman from a succesful conscript. [break][break] While easily their greatest strength it is also their greatest flaw. The Hunger can be... unpredictable and so can be the effects of The Taking. Vestigial pseudo-limbs, horns and other deformities can set in quickly if the Borderman overindulges. Some of those unfortunate to have succumbed to the Hunger join The Clergy of the Rose. A sect of hooded mongrelmen acting as guides for their brothers through the Taking, to prevent their curse from spreading.
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridHeader]⎆ Veilfire of Vidimyr
[attr="class",AlternativeContentBodyGridPadding]
Known also as The Secret Fire or Flamma Reconditus, is a kind of magical flame passed down between dwarves. It burns with a greenish plume that is known to reveal the hidden things in the world and is kept burning in massive forges wrought out of adamantine and djezet. This rare kindling is what allows master dwarves to fashion runes that can ensorcell their wares with unearthly properties. Veilfire can also be used to activate certain dormant spells and, most importantly, as an advanced form of writing. Messages written using veilfire can transmit tangible sensations and complex ideas and feelings to the reader. [break][break] The Firbolg druids harnessed this runic flame for the remaking of the Bordermen and thus the Veilfire burns within all of them. It is what makes the Taking possible. Most learn to weaponize this fire by temporarily setting their arms ablaze. The resulting weapon becomes magical even if it is not innately. Though it seems to burn, there is no heat to the flame. Damage done by the fire is a mixture of cold and radiant. [break][break] By drawing runes with the secret script, Aloisë can also effect lesser druidcraft and thaumaturgy at great expense. [break][break] Conclave Spell-List Access: Gloom-Stalker/Monster Hunter.
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridHeader]⎆ Woodsman's Son
[attr="class",AlternativeContentBodyGridPadding]
Aloisë comes from a line of foragers and huntsmen who have watched over the Greenwood for ages. As such he has mastered the tools of the ranger to their fullest degree, though his scope had been somewhat changed after his consription into the Bordermen's Company. His chosen foe had become the fiend and the undead. On land or in the underdark, it matters not.
[attr="class",AlternativeContentBodyQuote]"I believe only in the sword."
[attr="class",AlternativeContentBodySymbol]⎏
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridHeader]⎆ Dagmôr, Sword of St. Seóirse +1
[attr="class",AlternativeContentBodyGridPadding]
A deadly longsword forged by the Mithril Dwarves for the Archdruid Seóirse at the founding of the Order of the Briar. The first half of the sword, from the pommel up, has an undulating pattern perfectly mirrored on both sides meant to symbolise vines and the covenant with the Firbolg people. Though the blade becomes almost geometrically straight in the upper half, strikes parried low cause unpleasant vibrations to the opponent. Dwarven runes run along the fuller, rendering the weapon magical.
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridHeader]⎆ Elmorin, the Rothé Mount
[attr="class",AlternativeContentBodyGridPadding]
Aloisë rides atop an almost 8 foot tall bovine native to the underdark, known as a Deep Rothé. It's stature is more muscular and imposing than the cattle found on the surface of the Known World. Long thickhorns curls down the side of its head and a long shaggy coat covers its body. It is a hardy breed, capable of casting dancing lights to communicate with each other.
Piecemeal dwarven armor (functionally a breastplate). A longbow and quiver containing 30 arrows. A handaxe. A hunting knife and a hand-crossbow, holstered together on his belt. A shield. Red shirt, brown leather suspenders, brown leather Cavalry boots and riding breeches. [break][break] Explorer's Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
[attr="class",AlternativeContentTitle]⛬ Gerhard, Docent of Change
[attr="class",AlternativeContentTitleGap]
[attr="class",AlternativeContentBody]
[attr="class",AlternativeContentBodyQuote]"Fear the old blood."
[attr="class",AlternativeContentBodySymbol]⎏
It is rumored that Gerhard was quite handsome before the Hunger took him. One could not surmise that from his current dispostion. He stands, noticeably hunched, at little over 5 feet, every part of his body meticulously obscured in robes of black and red. He leans on a great spear and a censer with spots of dry blood from the various rites hangs from his waist. Gerhard is one of the members of the Clergy of Rose, a sect of deformed Bordermen too far gone. They are largely shunned by society for their patchwork appearance. [break][break] Despite his pitiful lot in life, Gerhard more than anyone is accepting of other races, treating all as equals and never discriminating on account of heritage. He values survival, and would gladly suffer through humiliation and abasement to continue living to find a way to cure himself. A patient man, he possesses a strong sense of community as a result of their outcast status and thus values Aloisë greatly as a friend and ally. [break][break] Because of his condition, Gergard has taken on the role of an attendant for Aloisë during their quest. He often remains behind to take care of the camp while his friend is out looking for work. These chores inlcude taking care of equipment, food, lodgings or preparing Clergy rites for Aloisë. Indeed, this thaumaturgy can curb the effects of a wrongful Taking or impart specific traits unto a Borderman, useful for one who is not lost too far gone. The Clergy's workings also include the creation of various fetishes and talismans from slain creatures.
In the shadow of the Calved Mountain - about a days worth of travel away from Praach - lay the Myr Woods. Largely unsettled forestlands that once housed a bygone people, it's thick canopy now accomodates a lush menagerie of wildlife. The word Myr comes from Elder Morahan, meaning "peace" or "calmness". With what hides amid the trees, most hermits would agree that the ancients named it so because it is best to leave the woods alone.
"AAAAH-*"
A man's last scream cuts through the treecover like the crackle of thunder. Startled flocks of birds scatter in the wind around a woodsman's cottage in the middle of the forest, one that was on no map or attached to any road. Tents, wagons and provisions were littered around the place as if a group of people moved in here recently in search for temporary shelter. Whoever they were, they worked hard to remain secreted away in this nook for there was a multitude of better lodgings along the road.
But buried secrets had a way of clawing their way back to the surface.
More grunts and struggle. String being loaded and releasing wooden coffin nails. Then two heavier sounds, doors flying open into splinters and a body taking a hard fall onto wooden flooring. Behind, the caravan was in shambles. A hanged man's boots were swaying gently in the breeze. What remained of its men was haphazardly dispersed around. One was caught with his pants down at the latrine, another's top part burned to the bones in the campfire. But most were awkwardly stabbed, slashed or shot to death. The time for subtlety had long passed.
"Don't worry, Mishko. You aren't the only one who howled in the end."
Bloodied Aloisë reloaded his handheld crossbow, having to duck slightly as he entered through the doorframe into the ransacked cottage. By the way the interior looked, it was clear that he would find a shallow grave somewhere out back. He grumbled under breath, recognizing that this was what they done in the war. But never to the commoners. Shame how far his former friend had fallen. "Radovan did. So did Ian."
The quarry winced and bit his tongue. He was a disheveled, mousy man not much younger than Aloisë with rotten teeth and hair that was receeding early. On his right shoulder sat a black iron pauldron of similar make to the breastplate that was of identical make to Aloisë's own. He noticed that the closer he got to Hoachím, the less of the Borderman's articles his bastards wore. Even though it meant that it would be much harder to track them now, a sense of rightfulness washed over the ranger.
"Bastard. You killed them...", the man pushed himself deeper into the cabin by the palms of his hands as his right leg was badly wounded.
"So I have. So I will.", the bolt clicked in place inside the crossbow's mechanism. "You left us down there to die, Mishko. Like fodder."
"I-it's not as simple, Loisë.", he had a hard time getting the words out amid the pain.
Aloisë squatted down to lock eyes with his former friend, angled the crossbow at the other leg and... "No, it is. It really is." Fired. The bolt nailed the thigh to the floor.
"AGH!", Mishko's breathing raced, then lulled into heavy huffs of muffled pain. "Hrrnh... Please don't do this. Please"
"Tell me where the rest of them are.", the Widoghast rose back to his feet and kicked the nailed leg. "Otta. Erwál. Dimonic. Frances. Hoachím!", he swooped down to grab Mishko by the scruff of his tunic. "Where is Hoachím? Speak!"
"They-they are a-at the Seven-score. They a-are in Praach."
Aloisë threw him aside, reloading the crossbow once more and looming over the other Morahak with the sun shining over his back. Another click, then the man starred down the arrow's shaft. Last wisps of Aloisë's patience held the trigger finger at bay now.
The cowing Mishko's hand shot up once more in a last desperate attempt at getting through the inconsolable Aloisë. "Please, Loisë! We didn't know no better!"
"Wrong. You've known me for years." The mechanism discharged, delivering the bolt through the reaching hand and burying it deep into Mishko's traitorous head.
The deed was done but there was no satisfaction in seeing his friend's lifeless body slump to the ground. They were all soldiers, all brothers. Mishko was just another casualty, another blind follower of their virtuous leader as he once used to be. Already dead to Aloisë at the moment the choice was made for him. The two of them weren't that dissimilar. Only difference being Aloisë was the one left behind. He hated to think what would've happened had their roles been reversed, but they were not. Second thoughts were a poison. So he pushed down into the kiln of his vengeance and focused on the task at hand. Getting to Praach.
[newclass=.AlternativeContentBodyGrid]display:grid;grid-template-columns:1fr 1fr 1fr;grid-template-areas:'LEFT CENTRE RIGHT';[/newclass] [newclass=.AlternativeContentBodyGridLeft]grid-area:LEFT;padding-right:7.5px[/newclass] [newclass=.AlternativeContentBodyGridCentre]grid-area:CENTRE;padding-left:7.5px;padding-right:7.5px[/newclass] [newclass=.AlternativeContentBodyGridRight]grid-area:RIGHT;padding-left:7.5px[/newclass] [newclass=.AlternativeContentBodyGridHeader]background-color:var(--backgroundtwo);padding:5px;font-size:15px;[/newclass] [newclass=.AlternativeContentBodyGridPadding]height:15px;width:100%[/newclass]
[newclass=.AlternativeContentBodyStatGrid]display:grid;grid-template-columns:1fr 1fr 1fr 1fr 1fr 1fr;grid-template-areas:'ONE TWO THREE FOUR FIVE SIX';font-size:14px;text-align:center;[/newclass] [newclass=.AlternativeContentBodyStatGridOne]grid-area:ONE;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridTwo]padding-left:7.5px;grid-area:TWO;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridThree]padding-left:7.5px;grid-area:THREE;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridFour]padding-left:7.5px;grid-area:FOUR;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridFive]padding-left:7.5px;grid-area:FIVE;padding-right:7.5px;[/newclass] [newclass=.AlternativeContentBodyStatGridSix]padding-left:7.5px;grid-area:SIX;[/newclass]
[newclass=.AlternativeContentBodyQuote]font-size:15px;font-style:italic;text-align:center;padding:15px;[/newclass] [newclass=.AlternativeContentBodySymbol]font-size:23px;font-family:Noto Sans Symbols;text-align:center;font-style:normal;[/newclass]
[attr="class",AlternativeContentBodyGridHeader]⎆ HOME
[attr="class",AlternativeContentBodyGridPadding]
- Myklov-kras, Morahen.
[break][break]
[attr="class",AlternativeContentBodyFontSize] Aloisë perhaps more so than anybody embodies the spirit of the Morahak people. A restless puzzle with jagged tabs; always one bad day away from reverting to barbarism. Typical of his people, Aloisë values fidelity and liberty above all other things, beyond wealth, beyond power, beyond reason. Woe unto any who would break his slow earned trust for they will not be long for this world. [break][break] Veteran of the Fiend War with the Turgrim Empire, Aloisë crossed the border north in search of a man who had wronged his company years ago. Subsiding on coin earned or taken in the meanwhile, slowly selling the soul man that he once was, he has learned that his quarry lives lavishly in the Seven-score Thousand Spires. Surely sleeping soundly, unawares of the ire in the Heartlands.
[attr="class",AlternativeContentTitle]⛬ A Land At War
[attr="class",AlternativeContentTitleGap]
[attr="class",AlternativeContentBody]
[attr="class",AlternativeContentBodyQuote]"If you'd heard how a man can scream... how he can suffer."
[attr="class",AlternativeContentBodySymbol]⎏
In Morahen, only nobles have proper last names. Sometimes commoners will have last names that stem from noble lines, foreign origins, land ownership or titles granted to family members in the past. Otherwise, most Morahan commoners introduce themselves with a reference to the area they come from or to their trade. Aloisë was the son of one of the 'Cutpurse Lords', criminals who had managed to reach status during the fall of Greater Morahen through unlawful means. He was but a child when Torgrim forces assaulted their homestead in the dead of winter and killed his parents. [break][break] Aloisë's family name had been burned away as kindling for the looming war. [break][break] Barely 14 years of age, Aloisë had already been fighting against the invading force as a partisan. Lesser Morahen had been kingless since the fall, making any large-scale counter-offensive impossible. The Torgrim, on the other hand, were at the height of their magocratic empire. Though they warred on the surface they already controlled much of the Underdark, allowing them to deploy their forces deep within enemy territory. Thus it came as no suprise that the Morahak had lost leagues of ground quickly. The ground quaked and broke and gave way to first of the fiends that pillaged the countryside for months on end. [break][break] The first blight was broken by an unlikely fellowship with the Firbolg and Dwarf peoples. Men chose to aid with a great sacrifice. An accord was struck and the Order of The Briar was found in this crisis. Fathers and sons, peasants and farmers. Any who could lift a blade. They gave themselves to the giant-kin druids to be remade for the cause. Lives were lost in droves that approached the war against the demons, but the few that lived emerged better. Armed with the finest dwarwen armor and rune-blades, the first of the Bordermen. [break][break] Though the blacktide was halted, it took years before any significant progress was made. It took conscripting Men with savvy, innate cruelty and skills into the Bordermen Corps. Men like Aloisë. These new conscripts were from a much sturdier lot. Slowly, the war turned back in Morahen's favor and parts of the border have been reclaimed. [break][break] He himself served with the 13th Forward Regiment, "The Whoresons". The unit was known of their efficiency and ruthlessness, and consisted of dauntless tattooed swashbucklers, interrogation specialists, noiseless scouts – all of them extremely loyal to their leader: Hoachím Norvak. They often operated independently and were utilised for particularly dangerous undertakings. It was during one such mission where they were dispatched to secure imporant resources from beyond the Underdark front. Although their endeavor was successful the mission was ultimately a failure as their commander suddenly turned coat with a handful of traitors and left the rest to die underground. [break][break] Most of the unit was lost in the resulting slaughter. Unfortunately, Aloisë managed to make it out back to the surface, almost losing his dominant arm in the process. The few remaining men of the 13th either scattered to the winds or returned to the now compromised war effort. Aloisë himself took a leave after recuperating to stalk Hoachím's bastards across the Heartlands.
[attr="class",AlternativeContentBodyGridHeader]⎆ The Taking
[attr="class",AlternativeContentBodyGridPadding]
It is said that the Bordermen are called that for two reasons. One being that they hold the borders of Morahen agains the profane threat, but the other is that the Men of the Briar teeter on the edge of inhumanity. They are known to be exceptionally, almost unnaturally, swift and hard to kill. They see in dark as if it were twilight and some can be prone to mysterious growth spurts even late into their lives. The Bordermen are mercurial in many ways and those outside the Order and the Company understand very little of their practices. [break][break] The unsung truth that saved Morahen once is that it's Men had sacrificed a great deal to beat the everlasting enemy by becoming more like it with each kill. Indeed, the Bordermen were taken apart by druidic workings that would make some necromancers shudder and put reknit to abide by a certain sword-logic. Only the Order of the Briar is privy to the details of this strange phenomenon. It is known that these changes, known as The Hunger amidst the Company, are not immediate. It takes up to several months to raise a full-fledged Borderman from a succesful conscript. [break][break] While easily their greatest strength it is also their greatest flaw. The Hunger can be... unpredictable and so can be the effects of The Taking. Vestigial pseudo-limbs, horns and other deformities can set in quickly if the Borderman overindulges. Some of those unfortunate to have succumbed to the Hunger join The Clergy of the Rose. A sect of hooded mongrelmen acting as guides for their brothers through the Taking, to prevent their curse from spreading.
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridHeader]⎆ Veilfire of Vidimyr
[attr="class",AlternativeContentBodyGridPadding]
Known also as The Secret Fire or Flamma Reconditus, is a kind of magical flame passed down between dwarves. It burns with a greenish plume that is known to reveal the hidden things in the world and is kept burning in massive forges wrought out of adamantine and djezet. This rare kindling is what allows master dwarves to fashion runes that can ensorcell their wares with unearthly properties. Veilfire can also be used to activate certain dormant spells and, most importantly, as an advanced form of writing. Messages written using veilfire can transmit tangible sensations and complex ideas and feelings to the reader. [break][break] The Firbolg druids harnessed this runic flame for the remaking of the Bordermen and thus the Veilfire burns within all of them. It is what makes the Taking possible. Most learn to weaponize this fire by temporarily setting their arms ablaze. The resulting weapon becomes magical even if it is not innately. Though it seems to burn, there is no heat to the flame. Damage done by the fire is a mixture of cold and radiant. [break][break] By drawing runes with the secret script, Aloisë can also effect lesser druidcraft and thaumaturgy at great expense. [break][break] Conclave Spell-List Access: Gloom-Stalker/Monster Hunter.
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridHeader]⎆ Woodsman's Son
[attr="class",AlternativeContentBodyGridPadding]
Aloisë comes from a line of foragers and huntsmen who have watched over the Greenwood for ages. As such he has mastered the tools of the ranger to their fullest degree, though his scope had been somewhat changed after his consription into the Bordermen's Company. His chosen foe had become the fiend and the undead. On land or in the underdark, it matters not.
[attr="class",AlternativeContentBodyQuote]"I believe only in the sword."
[attr="class",AlternativeContentBodySymbol]⎏
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridHeader]⎆ Dagmôr, Sword of St. Seóirse +1
[attr="class",AlternativeContentBodyGridPadding]
A deadly longsword forged by the Mithril Dwarves for the Archdruid Seóirse at the founding of the Order of the Briar. The first half of the sword, from the pommel up, has an undulating pattern perfectly mirrored on both sides meant to symbolise vines and the covenant with the Firbolg people. Though the blade becomes almost geometrically straight in the upper half, strikes parried low cause unpleasant vibrations to the opponent. Dwarven runes run along the fuller, rendering the weapon magical.
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridPadding]
[attr="class",AlternativeContentBodyGridHeader]⎆ Elmorin, the Rothé Mount
[attr="class",AlternativeContentBodyGridPadding]
Aloisë rides atop an almost 8 foot tall bovine native to the underdark, known as a Deep Rothé. It's stature is more muscular and imposing than the cattle found on the surface of the Known World. Long thickhorns curls down the side of its head and a long shaggy coat covers its body. It is a hardy breed, capable of casting dancing lights to communicate with each other.
Piecemeal dwarven armor (functionally a breastplate). A longbow and quiver containing 30 arrows. A handaxe. A hunting knife and a hand-crossbow, holstered together on his belt. A shield. Red shirt, brown leather suspenders, brown leather Cavalry boots and riding breeches. [break][break] Explorer's Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
[attr="class",AlternativeContentTitle]⛬ Gerhard, Docent of Change
[attr="class",AlternativeContentTitleGap]
[attr="class",AlternativeContentBody]
[attr="class",AlternativeContentBodyQuote]"Fear the old blood."
[attr="class",AlternativeContentBodySymbol]⎏
It is rumored that Gerhard was quite handsome before the Hunger took him. One could not surmise that from his current dispostion. He stands, noticeably hunched, at little over 5 feet, every part of his body meticulously obscured in robes of black and red. He leans on a great spear and a censer with spots of dry blood from the various rites hangs from his waist. Gerhard is one of the members of the Clergy of Rose, a sect of deformed Bordermen too far gone. They are largely shunned by society for their patchwork appearance. [break][break] Despite his pitiful lot in life, Gerhard more than anyone is accepting of other races, treating all as equals and never discriminating on account of heritage. He values survival, and would gladly suffer through humiliation and abasement to continue living to find a way to cure himself. A patient man, he possesses a strong sense of community as a result of their outcast status and thus values Aloisë greatly as a friend and ally. [break][break] Because of his condition, Gergard has taken on the role of an attendant for Aloisë during their quest. He often remains behind to take care of the camp while his friend is out looking for work. These chores inlcude taking care of equipment, food, lodgings or preparing Clergy rites for Aloisë. Indeed, this thaumaturgy can curb the effects of a wrongful Taking or impart specific traits unto a Borderman, useful for one who is not lost too far gone. The Clergy's workings also include the creation of various fetishes and talismans from slain creatures.
"Operator Goodnight is one of C*O*N*T*R*O*L's top field-agents and one of the youngest strategists on record. Director ████████ evaluated his abilities with the highest marks since Operator █████████, prior to the introduction to neuro-mod technology into the field doctrine."
"Fluent in 12 languages, including English, French, Italian, Russian, Spanish, and Chinese. Also understands human sign language and Esperanto."
"After exposure to neuro-mod requalification, Goodnight's skillset has been added upon with the accumulated expertise of previous AHAB-type operatives. These acquired skills expand his previous capacity for CQC, marksmanship and espionage with lifetimes worth of experience. Additionally, Goodnight's combatives incorporate archived fighting styles of the 15 greatest contemporary martial artists along with the approximations of several para-combatives (further reading: [SUBJECT:Akinjide], [SUBJECT:Curaré], [SUBJECT:Owler])."
"Operator Goodnight is a recipient of extensive, low-yield zootonotic gene therapy intended to further augment his innate physical capabilities. Specifically, the treatment targeted vestibular/somatosensory systems, the reflex arc structure and the greater immune system. Compared to the Aristotle template, Goodnight's baseline is nowhere near the super-human levels of GEN-V's recorded metrics."
"In direct response to the assassination of a high-ranking CIA officer at the height of the Cold War by a SERAYA SLAVA agent, the primary olfactory cortex area of Goodnight's brain has been surgically altered to actively transduce meta-human traits and mechanisms. Admittedly, the efficacy is highest with electrogenetic individuals."
"Operator Goodnight is onboarded with a subordinate slave personality that provides back-end psychological function. Goodnight is capable of delegating any number of bodily functions to this slave-mind in order to enter a perfect flow state at any given moment."
"Operator Goodnight is sterile."
"Operator Goodnight is physically unable to rank any concept above his own competence."
"Operator Goodnight is weaponized with paracausal mesmerism. Offensively, he's capable of cast off Concept Chaff — a suggestive attack that actively disorganizes the target's thought process — induce a narcoleptic episode or tamper with memories over a period of time. Unlike conventional hypnotism, Goodnight's ability relies on 'reality saturation' rather than the psychic emanations of an actual psychic. This mechanism allows Goodnight to baffle both organic and computerized imaging."
"Sgt. ██████ is one of The Bureau's most effective field-agents and one of the youngest strategists on record. He has passed all necessary certification exams within the agency. These include combatives (CQC, marksmanship and quartermastery), intelligence (HUMINT, SIGINT, PSYINT) and language training. Deputy Director ████████ evaluated his abilities with the highest marks since Operator █████████."
"Operator Galahad is as of 1/1/2017 designated as an anomalous asset in the aftermath of AESATURN-23Y. Our analysts have discerned that Operator Galahad exists on a perpetual state of uncertaity or undeath, though he appears decidedly human. During the mission Galahad was caught in a 'Dirac wave' which crystallised his being in an exact time-frame to which it will naturally revert. This endows Galahad with preternatural recuperative abilities, able to shrug off conventionally mortal damage."
"Though it may appear that unique disposition also grants him enhanced levels of strength and durability, this is only an illusion. In reality, it merely allows him to abuse his physiology in ways that make him appear to possess these traits. He can throw punches hard enough that they’d break his hand, mangle his joints and tear his muscles, and his body will take it. Operator Galahad does not seem to feel pain. It is left unclear whether he truly possesses a congenital insensitivity to pain (CIP) or if he simply has an incredible ability to simply deal with the sensation."
"Operator Galahad's unusually high Häyhä coefficient reflects the fact that his psychology is not constrained by conventional survival instincts. More notably, it takes into consideration his associated degree of spectral awareness that outstrips ordinary human senses and the benefit of his body being able to directly, physically interact with conventionally intangible or abstract paracausal phenomena."
"Agent Prospero is one of The Foundation's rising field-agents and one of the youngest strategists on record. He has passed all necessary certification exams, including combatives (CQC, marksmanship and quartermastery), intelligence (HUMINT, SIGINT, PSYINT) and language training. Deputy Director ████████ evaluated his abilities with the highest marks since Agent █████████."
"Agent Prospero is as of 1/1/2021 designated as an anomalous asset and assigned to the department on the 13th floor of L-5."
"Agent Prospero is the protégé of retired General ███████, Prospero is a rare case of a realized [TYPE: BLUE] humanoid with a paramilitary background. Under General ███████'s oversight, Prospero has seen global covert deployment in the aftermath of The Breach with a noticeable degree of success. At the time of his capture, the duo have privately managed to contain over 60 [CLASS: Household], 24 [CLASS: Risky] and 1 [CLASS: Leviathan] anomalies all of which were recovered during conscription. This abnormal success rate can be accredited to Agent Prospero's status as a developing thaumaturg."
"Thorough evaluation has revealed that Prospero possesses anahuman markers that indicate a series of 'correction processes', roughly analogous to thamaturgical puberty that left him devoid of physiological flaws. Additional sanctioned pathogen testing confirms that Prospero is also naturally immune to poisons and chemical reagents. Possible overlapping ontological resistance via repeated thaumaturgical use."
"Findings of computed tomography scans show that Agent Prospero's brain has more extensive connections between certain parts of his cerebral hemispheres compared to both younger and older control group brains. These neural changes perhaps hint at an improved capacity to handle infohazards. Furthermore, Agent Prospero possesses extrasensory awareness and spectral imagining capabilities beyond baseline human ability."
"Particularly Prospero's Angular Gyrus, Supramarginal Gyrus, Broca's area, Wernicke's area, and the Primary Auditory Cortex are affected by the altered neuro-connectivity. These are the parts of the brain corresponding with language and articulation, explaining the asset's innate ability to pick up languages such as Enochian with ease."
"It is important to note that the affinities of Agent Prospero's thaumaturgy, or Practice, seem remarkably antagonistic. Occult traditions related to Death and violence come naturally to him, although his focus is turned towards eldritch law by necessity. Thus he has made most headway with more practical fields as a burgeoning abjurer capable of devising innovative wards, seals and especially bindings. Currently, the main flaw of Agent Prospero's Practice is that it is predominately ritual based. Requiring precious time, effort and resources to be effective in the field."
"As of 2/1/2021 Agent Prospero's handling protocol has been updated. Due to an observed reaction of ACF-1894 [DESIGNATION: The Crone] on L-9, the agent is to be kept atleast 2km away at all times or until SV-1 'LEVIATHAN' decides otherwise. He is to be transfered to L-14 until investigation into the matter is concluded."
3. INVENTORY
Assigned Quartermaster: M. Ewing.
SHARUR, SMASHER OF THOUSANDS An actual medieval mace of 'cold iron' alloy with blunted knobs weighing roughly 60 kilograms, assigned ACF-0013-A, has been in Agent Prospero's possession since before his conscription. It has a number of anomalous properties corresponding with it's rating as class RISKY. Known abilities include: extreme immutability, flight and apportation, and disruption of thaumic energy.
ARIEL, LIBRARIAN ANIMUS Assigned ACF-0013-B. A solid spirit construct with a special relationship to information. Can rapidly search through vast stores of it, including reading through computer files and helping to arrange them. Usually incorporeal or formed out of paper. Automatically keeps notes for Agent Rasputin on everything he does and interacts with.
BOMBER JACKET, WARDED All-weather tactical apparel. Built to maintain optimal comfort in declining temperatures. Its athletic and masculine silhouette with a fitted waist and more generous fit, like the bulky sleeves and extra pockets, make it an ideal template for a concealed carry system. Features several variable interior water-proof pockets worked into the interior mesh and waterproof zippers. Secondary function includes a floatation device as well as minor ballistic protection.
OTHER PERSONAL EFFECTS False documentation; ITC Hands Free Harness w/Hi-Ex Grenades, Alchemical Salves, Smokes, Flashbangs and grapple (60ft); Leather duty belt w/spare ammo and fetishes; Radio transponder; Ceremonial Athame; CRYE Black Multicam Combat Pant Black; First Aid Kit.
4. ADDENDUM
ADDENDUM Nº1 - EVALUATION RESULTS 1
ADDENDUM Nº2 - EVALUATION RESULTS 2
ADDENDUM Nº3 - QUARTERMASTER REPORT
ADDENDUM Nº4 - MISSION DEBRIEF AESATURN-23Y
his portfolio includes: Immaterium, Death, Oblivion, Time, Secret, Hoar Frost & Hell-Fire