Post by Snake Eyes on Jan 20, 2022 11:40:57 GMT
[+] The Premise
[+] The Adventurer's Guild
[+] Character Sheet
Name:
Your character's name!
Alias:
What is your character known as? Being a nobody as you are, you -probably- won't have one.
Age:
Your character's age. The adventurer's guild requires that you be an adult. Given that you can die a horrible death, and all-
Sex:
Self explanatory, I trust-! Different societies will treat you differently based on this.
Species:
The race of your character. We will begin in a generic human kingdom, so non-humanoid races will be rare. I won't allow races with OP racial abilities.
Personality:
What flavor of edgy are you? Eh - just kidding. Exclude if you want to show us, instead of writing about it.
Public information:
What one would know by hearsay. Keep in mind that you are essentially a nobody. Can be blank as well.
Adventurer Rank:
You're starting as copper. The Guild has a generic metal-based system to determine rank (copper, iron, bronze, silver, gold, blah, blah).
Class:
Take this as your archetype, or "job". We will have a bit of a gameified skill system - which this ties into. Likewise, give yourself a 'passive' skill to go with it-!
Job Abilities:
Make two abilities tied to your class. Keep in mind what I said under "class", and that we are essentially noobies.
Favor:
Describe what your favor does. Keep in mind that it is supposed to be something relatively useless. Keep blank if you don't want to reveal.
Adventure:
Here is where you put your vision-! Helps me guide the story in a meaningful way. However, these are considered personal matters - blank if you wish to keep hidden.
Notable equipment:
For now, you won't have any special magical items - but if you really want to, talk to me about it.
Appearance:
What you look like-! Text or drawn image - just don't make the latter too large.
You are an inhabitant of Alyssaria - a generic fantasy world, filled with generic fantasy things. However, quite unlike most of the peasantry, you are graced with a gift from above: a favor! Favors are said to be blessings of the divine, which manifest in adolescence. From being able to see in nigh-complete darkness to raising the dead with your breath alone, these epic boons afford you access to a special career path - that of an adventurer! Well, among others that is. But anyway, isn't that exciting? To top all of that off, your favor is rare - quite right! But - before you get ahead of yourself, please allow me to elaborate. When I said it was "rare", I meant that it is 'rarely useless. What? Didn't think you were special, did you - LOL. Anyway, now back to the fields you g- Wha? You... still want to be an adventurer? Bro, you can manifest a bit of rain but - like - only on Tuesdays. Eh? Oh well, your funeral. I suppose you aren't completely out of luck. There's a few parties with - rejects talented individuals such as yourself - spots still open! Just, err, don't bother the normal people, okay?
[+] The Adventurer's Guild
The Adventurer's Guild is an organization founded with the goal of fulfilling two purposes: Firstly, assisting the public by providing capable individuals - ones that fulfil requests in exchange for (in)adequate compensation. Lastly, providing assistance to its members in pursuing their "adventure". Adventures are visions that those with a favor receive upon awakening their gifts. They are always cryptic, if not bizarre in nature - yet are thought to be destinies set forth by the gods themselves for each individual. Even if one were to forsake their favor, they would have the call to adventure hound them to their dying breath: an an overpowering sense of wanderlust-!
[+] Character Sheet
Guidelines: If it wasn't apparent from the above, I want everyone applying to be playing someone 'relatively' weak. You can be a warrior, but you aren't soloing three trained guards, if you are a mage, your spell repertoire is going to be miniscule. This applies to "social power" as well. You can be a noble - but, like, the fifth daughter of the third wife of a nobleman.
Name:
Your character's name!
Alias:
What is your character known as? Being a nobody as you are, you -probably- won't have one.
Age:
Your character's age. The adventurer's guild requires that you be an adult. Given that you can die a horrible death, and all-
Sex:
Self explanatory, I trust-! Different societies will treat you differently based on this.
Species:
The race of your character. We will begin in a generic human kingdom, so non-humanoid races will be rare. I won't allow races with OP racial abilities.
Personality:
What flavor of edgy are you? Eh - just kidding. Exclude if you want to show us, instead of writing about it.
Public information:
What one would know by hearsay. Keep in mind that you are essentially a nobody. Can be blank as well.
Adventurer Rank:
You're starting as copper. The Guild has a generic metal-based system to determine rank (copper, iron, bronze, silver, gold, blah, blah).
Class:
Take this as your archetype, or "job". We will have a bit of a gameified skill system - which this ties into. Likewise, give yourself a 'passive' skill to go with it-!
Job Abilities:
Make two abilities tied to your class. Keep in mind what I said under "class", and that we are essentially noobies.
Favor:
Describe what your favor does. Keep in mind that it is supposed to be something relatively useless. Keep blank if you don't want to reveal.
Adventure:
Here is where you put your vision-! Helps me guide the story in a meaningful way. However, these are considered personal matters - blank if you wish to keep hidden.
Notable equipment:
For now, you won't have any special magical items - but if you really want to, talk to me about it.
Appearance:
What you look like-! Text or drawn image - just don't make the latter too large.