So, we had someone put up an Innkeeper-like post about a month ago and then the OP disappeared, but we had a few people interested in the concept, so we're going to run with it. Since there are actual published books with the same concept, I'm not gonna feel bad like I'm stealing someone's original idea here.
Anyway! Somewhere in space there exists an Inn. It is maintained by the Innkeeper, who has absolute power over the Inn and its grounds. I think we'll just have the Innkeeper be an NPC for this.
All are welcome at the Inn, so you can feel free to use your own created races of any type and any technology level. The Innkeeper can create a Way In for people who are going to stay there.
The Inn is technically neutral ground, meaning that people are supposed to set aside their differences while staying there, but you can probably imagine about how well that works. If it gets out of hand, the Innkeeper will probably eject people before it gets to the mass murder state.
So - for those interested, toss me a character sheet and if you're using a non-human race, give me your race's background as well, and we'll manufacture some plotlines and get going!
Name: Jack Terran Age: 25 Sex: Male Species: Human
Physical Description: 6 feet even, coal-black hair, blue eye color. Wears a light suit of silver-gray durasteel armor at all times, and usually has several weapons at his belt or strapped to his back. Has a jagged scar that runs over his left eye, and the eye itself has been replaced with a cybernetic implant.
Background: Jack works as a bounty hunter and mercenary. He is from the Ortan galaxy, a place where humanity has spread out across the stars. He is a citizen of the Ortan's largest governmental body, the Galactic Trade Confederacy. The GTC is a loose organization which oversees trade and diplomacy between inhabited worlds, but which employs no military of its own. As such, mercenaries are in high demand whenever diplomatic issues come to a head in the GTC, or when political figures wish to have their rivals silenced. Jack was born on a planet called Tredwalda in the far Outer Reaches, an area where the influence of the GTC and its rival organizations is barely felt. He began mercenary work as a way of getting out of that backwater world and to avoid a life of hauling cargo between his homeworld and the more lucrative inner systems.
Name(former)/serial number: Roland Mullen/uppuyPcb or "Uppuy" for those outside the DSC Age: 29 (Modified at eight years of age) Sex: Male Former species/current designation: Human/DSC series IV "Enforcer"
Description: 5'6", thin exoskeleton over skin in place of hair, keeps a suit of DSC standard issue armor consisting of lead trauma plates and drider silk on at all times. A ceramic ballistic mask is kept on as well most of the time, having holes for all seven eyes. His eyes are a bit asymmetric in arrangement, and pale in appearance despite his sight being decent. Once the mask is removed, it is obvious the lower jaw splits vertically, lined with two or three rows of teeth.
Species origin: The Drakońskie Security Coalition's latest attempt at creating shock troops through both magical and scientific means, the IV series procedure has shown the most consistency with biological and psychological changes to human subjects, though subjects under 10 are required to be used for the survival rate of the procedure to stay above 90% due to them being able to cope with the changes biologically.
Background: Kidnapped around the time he was eight, Roland was easily wiped away mentally and conditioned during the year-long "Enforcer" creation procedure, stripped of name and memory, as well as trained until he was 18, he would be shipped off to a conflict within the world of Aral, a realm with steampunk level technology, and a history of magic. When initially arriving here, which possibly was a cosmic accident, he had sustained a gunshot wound to the chest, and could barely speak English, defaulting to a system of insectoid clicks and chirps. He mistook this place for a sort of heaven or final resting place and has refused to leave ever since.
Emblem of the DSC, shown on arm bands on either side of his armor
Background: "Pshhhh, you. Yeah, you, over here!" A high pitched scratchy voice beckoned you over to the dark and grimy alleyway next to the bustling dive bar where you had been told to meet your informant. You side-step a few drunken brawlers as you enter the alley way with a grimace, making a silent promise to punch Jackson once you return back to the station, handling informants in the underground was his duty. The short creature, a goblin if the long green nose was anything to go by, immediately went into a spiel "Ah, welcome Enforcer! My apologies for such a dreary meeting venue, but the barkeep has it out for me. I tell ya, an honest goblin like myself misses one payment (maybe five) and suddenly your banned can yo-."
You shake your head and remind the goblin why your here. The goblin seems frazzled at your abruptness, but soon recovers "Sorry Enforcer, I don't wanna waste the time of Trema's finest. You wanted facts on that scheming no good Justin Case and I shall deliver!". You roll your eyes and gesture for the vile creature to continue.
"Ok, so this is all that I know Enforcer person! Case serves as the mastermind and spymaster for 'Whisper' the international crime syndicate that has been plaquing Trema and you Enforcer types for the better part of two decades. He has made a comfortable living off of discovering and selling dirty secrets that holds the power to destroy or make men. He also has his hands in the cookie jar of the elite, word in the underground says that he has multiple deals with even the six noble houses, not that anything can be proven of course." You scoff for this information is already widely known, the goblin panicks and quickly adds "I also called in some favors and found out that he came from a good upbringing, loving family, wealthy life, all that good shite that we less fortunate folk can only dream off. There wasn't any tragic stuff that could explain the whole supervillain shtick that I could find and trust me, I sta... I mean asked a lot of folks for this info. Best that I can tell was that the bloke was bored, kinda crappy reason to start a massive crime syndicate if ya ask me, but I don't make the facts just report them"
You nod and toss the bag of coins onto the dirt as you walk away. The goblin sprung at the bag and greedily started to grab at the spilled coins that fell, giving out a brisk "Nice doing business with ya!" at your retreating figure. You frown as you leave the shady spot, it looks like this was a bust as well. Did nobody have actionable info on the blight of Trema!? You resolve to return back to the station to report the 'information' you got then return home to get drunk, maybe then tonight won't be a total waste of time.
Description: Case stands at 5' 10'' and has dark green eyes with brown hair. He normally wears whatever outfit fits his environment so he can best blend in, but he does prefer a two-piece blue suit that goes excellently with black dress shoes and a gold timepiece he keeps in his pocket. He carries a sword-cane that also functions as a gun. In addition, he also wears a thin bullet proof vest that he wears even to bed. He has no visible scars as well as no visible tattoos, he is entirely forgettable, and that is by design.
Last Edit: Jan 12, 2022 8:13:12 GMT by silentspeaker
Sorta based Uppuy off an enemy-type in a campaign I'm going to run, having a sort of steampunk dystopian setting with some previously mentioned elements of modified combatants and maybe even some bodyhorror later on-
The Istosi are an arachnid-like race possessing a body composed of head, thorax, and abdomen. They have 8 legs and 6 eyes. Their exoskeleton is coated with very fine hairs, and most of their sensory perception is derived from vibrations through these small hairs. The Istosi lifespan is approximately 10-12 Earth-years, reaching adulthood around 2 Earth-years. Adulthood is defined in their culture as the point where a juvenile Istosi has gone 6 months without a molt. Juveniles molt much more frequently than adults, often almost weekly when they are first hatched, tapering off to every couple months as they grow through their juvenile phase. Adult Istosi will still molt every year or two throughout their lives.
Adult females have a body length of about one meter, measured from head to the tips of the spinnerets. Males are slightly smaller and do not have spinnerets at all. While females of the species are capable of building and producing webs, males are terrestrial hunters more in line with jumping spiders. A male/female pair will guard a single web together, with the female sharing captured prey with the male in return for additional defense during the egg-laying and hatching process. While Istosi do not generally hunt sentient races, they believe that anything stupid enough to become caught in a web is fair game as prey.
They are part of an intelligent and advanced society, frequently pairing with (or cultivating) other species to perform delicate work that might require hands or other more flexible appendages, though they are known to be quite dextrous with their own limbs. Major Istosi colonies have been noted on at least 14 separate worlds, with additional minor colonies springing up here and there. Solitary females will often scout out different areas to see if they are appropriate places to build an additional colony, inviting solitary males to join them once the initial webwork is established. How the Istosi communicate with each other across long distances is unknown and the subject of much speculation.
Chela comes from a large colony on one of the major Istosi worlds. On the major worlds, there is not generally enough additional space for population growth, so many of the females from these worlds will strike out on their own, either to die or form new colonies. She comes to the Inn to use it as an operational base - a place to stay while she makes minor forays outward into different areas to see if any of them feel like an appropriate place for her to claim as her own.
I love the Istosi, though! That's some interesting lore. Can't wait for this one to start up.
Ah, I'm just poking fun, I run plenty of normal characters, but I thought it would be fun to do something different. And yeah, I'm excited too. I'm pretty busy through Tuesday (big project due) so I'll be looking to start this after that.
"Name? Well seeing as you're the first person to ask me in a while, it's Renrek Bocaj… I think… It's been a while."
"Age? Oh let's see yesterday I was Fifty, last Tuesday I was seven hundred, tomorrow I think I'm scheduled to be sixty seven or twenty three I haven't decided yet."
"Race? Well I've been human for a bit which kinda sucks. Im hoping when I kick the bucket I'll be something cool like an orc or a horse. I swear if I come back as a skaven I'll be so damn mad."
"Sex? Hell yeah, haha no. I wouldn't sleep with me either. Judging by the dangling thing in my pants I am a man. But I gotta tell ya when I was a witch after a spell went wrong things were way more fun."
"What am I? Well first of all the best answer is what Haven't I been. What I am is a wizard, I've been a wizard for most of my lifetimes, or at least magically inclined. I gotta tell you being a wizard, while also being a single celled organism is probably the most fun you could have until evolution starts to rip the fun out of everything. Being a wizard allows me to peer into my past lives, alternative timelines and even different realities both future and past, and I've gotta say it's really depressing. Like wow is it really that bad and it's worse than that."
"Of course I know you'll ask 'but if your this powerful wizard how come I've never heard of you before?' and that's because those bastards stole all the credit, Gandalf, Dumbledore, Merlin, Leonard, freaking Tim the enchanter! All stole my credit and didn't even thank me! You know Saruman? He wouldn't even have that stupid orb he ponders all the time if I didn't tell him about it! And you know what I get? NOTHING! No books, no movies or limericks, I don't even get a tv Cameo and the worst part is they don't even invite me to the wizards gathering on quasar 9 unless I bartend. Such bullcrap… oh sorry I got a little carried away there for a minute. What I like to do is come to these in-between areas and just relax, ya know? Like there's no stress here, there's no 'oh great Renrek King Arthur's son is dying you must save him…' again… cause hes so freaking stupid… anyways here my entry fee, trust me it's real gold this time. I'm gonna take a seat. Thanks for all the questions you inquisitive brat."
Last Edit: Jan 14, 2022 20:38:27 GMT by czinvazion
The Istosi are an arachnid-like race possessing a body composed of head, thorax, and abdomen. They have 8 legs and 6 eyes. Their exoskeleton is coated with very fine hairs, and most of their sensory perception is derived from vibrations through these small hairs. The Istosi lifespan is approximately 10-12 Earth-years, reaching adulthood around 2 Earth-years. Adulthood is defined in their culture as the point where a juvenile Istosi has gone 6 months without a molt. Juveniles molt much more frequently than adults, often almost weekly when they are first hatched, tapering off to every couple months as they grow through their juvenile phase. Adult Istosi will still molt every year or two throughout their lives.
Adult females have a body length of about one meter, measured from head to the tips of the spinnerets. Males are slightly smaller and do not have spinnerets at all. While females of the species are capable of building and producing webs, males are terrestrial hunters more in line with jumping spiders. A male/female pair will guard a single web together, with the female sharing captured prey with the male in return for additional defense during the egg-laying and hatching process. While Istosi do not generally hunt sentient races, they believe that anything stupid enough to become caught in a web is fair game as prey.
They are part of an intelligent and advanced society, frequently pairing with (or cultivating) other species to perform delicate work that might require hands or other more flexible appendages, though they are known to be quite dextrous with their own limbs. Major Istosi colonies have been noted on at least 14 separate worlds, with additional minor colonies springing up here and there. Solitary females will often scout out different areas to see if they are appropriate places to build an additional colony, inviting solitary males to join them once the initial webwork is established. How the Istosi communicate with each other across long distances is unknown and the subject of much speculation.
Chela comes from a large colony on one of the major Istosi worlds. On the major worlds, there is not generally enough additional space for population growth, so many of the females from these worlds will strike out on their own, either to die or form new colonies. She comes to the Inn to use it as an operational base - a place to stay while she makes minor forays outward into different areas to see if any of them feel like an appropriate place for her to claim as her own.