Post by illirica on Mar 3, 2021 18:42:31 GMT
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Identity: Sonia Sartre
Date Of Birth: 12/31/1999
Gender: Female
Height: 5'8"
Weight: 147
Eyes: Green
Hair: Brown
Race: Caucasian
INTENTIONS
More than anything, Sonia loves a good fight. She isn't too particular about who she fights, but vastly prefers to fight those who can fight back - not out of any misplaced moral sympathies, but simply because she finds it more enjoyable. She's willing to fight her opponents to the death if need be, but often a good roughing-up serves just as well to make a point. Unlike many others, Sonia has never aspired to leadership. She doesn't want to be in charge of anything other than herself, and is perfectly content to take direction - as long as the direction continues to be one that she enjoys.
STANDARD ABILITIES
Innately athletic, Sonia's keeps her physical condition at its peak. Years of training in gymnastics, dance, kickboxing, and other sports have made her both flexible and strong, and she is careful to make sure she stays toned and doesn't rely on easy enhancements instead of herself. Her body is that of a fighter or a gymnast - wiry and muscular all over. She maintains her capabilities at a full range of human movement through constant, diligent training: light on her feet and heavy with her fists.
A N A L O G
Identity: Sonia Sartre
Date Of Birth: 12/31/1999
Gender: Female
Height: 5'8"
Weight: 147
Eyes: Green
Hair: Brown
Race: Caucasian
INTENTIONS
More than anything, Sonia loves a good fight. She isn't too particular about who she fights, but vastly prefers to fight those who can fight back - not out of any misplaced moral sympathies, but simply because she finds it more enjoyable. She's willing to fight her opponents to the death if need be, but often a good roughing-up serves just as well to make a point. Unlike many others, Sonia has never aspired to leadership. She doesn't want to be in charge of anything other than herself, and is perfectly content to take direction - as long as the direction continues to be one that she enjoys.
STANDARD ABILITIES
Innately athletic, Sonia's keeps her physical condition at its peak. Years of training in gymnastics, dance, kickboxing, and other sports have made her both flexible and strong, and she is careful to make sure she stays toned and doesn't rely on easy enhancements instead of herself. Her body is that of a fighter or a gymnast - wiry and muscular all over. She maintains her capabilities at a full range of human movement through constant, diligent training: light on her feet and heavy with her fists.
METAHUMAN ABILITIES
Born at the precise second shift to the new millennium, Sonia Sartre undoubtedly picked up something from a world that was - for that one moment - focused so completely on time. She has the innate ability to lock time, stopping it completely and allowing her to move freely... for one second. It will never be enough to win a battle by that alone, but it is enough to give her an edge, when needed. Further, Sonia is working on drawing out this ability somewhat - while a full time lock can only ever last a single second, she can slow time for a few seconds here and there - not enough to change the world, but enough to dodge a bullet, or a knife.
ARSENAL
Sonia has access to the full line of CHIRO equipment. While she vastly prefers close combat to guns, she is still a reasonably capable marksman if need be - but in general, she prefers to get in close to a fight. CHIRO's throwing projectiles serve as a good compromise between the occasional need for a ranged weapon and Sonia's reluctance to rely on gunpower - she's almost always packing the full range of bother CTPs and STPs. Her personal favorites are the Razors, and she carries a partially-filed down set that fits between the fingers of her glove that she'll sometimes wield as claws.
Her standard body armor is relatively lightweight, though Sonia maintains the strength to equip higher weight armors if she chooses. She tends to prefer the higher degree of flexibility enabled in the lighter armors. The close-woven bodysuit worn under the armor protects against lighter nicks in unarmored areas, as well as functioning as a shield against armor chafing.
Gloves protect her hands against light damage, including that which she might incur from usage of CTPs and STPs. Additionally, the gloves she wears have a light haptic feedback, giving her tactile information about things she touches or encounters - and like most gloves in the modern age, the fingertips are capable of operating digital and touch-screen media.
A tactical cape is woven of high-strength fibers, and is capable of repelling gunfire. Additionally, the strands are camoflage-enabled, allowing Sonia to wrap the cloak around herself and blend in with her environment. Naturally, the shoulder clasps can be disabled - in Sonia's case, by a trigger in the palm of her hand or a secondary trigger within her boot. This lets her drop the cape if it's ever grabbed, preventing opponents from using it against her.
ALLEGIANCES
[Redacted]
Born at the precise second shift to the new millennium, Sonia Sartre undoubtedly picked up something from a world that was - for that one moment - focused so completely on time. She has the innate ability to lock time, stopping it completely and allowing her to move freely... for one second. It will never be enough to win a battle by that alone, but it is enough to give her an edge, when needed. Further, Sonia is working on drawing out this ability somewhat - while a full time lock can only ever last a single second, she can slow time for a few seconds here and there - not enough to change the world, but enough to dodge a bullet, or a knife.
ARSENAL
Sonia has access to the full line of CHIRO equipment. While she vastly prefers close combat to guns, she is still a reasonably capable marksman if need be - but in general, she prefers to get in close to a fight. CHIRO's throwing projectiles serve as a good compromise between the occasional need for a ranged weapon and Sonia's reluctance to rely on gunpower - she's almost always packing the full range of bother CTPs and STPs. Her personal favorites are the Razors, and she carries a partially-filed down set that fits between the fingers of her glove that she'll sometimes wield as claws.
Her standard body armor is relatively lightweight, though Sonia maintains the strength to equip higher weight armors if she chooses. She tends to prefer the higher degree of flexibility enabled in the lighter armors. The close-woven bodysuit worn under the armor protects against lighter nicks in unarmored areas, as well as functioning as a shield against armor chafing.
Gloves protect her hands against light damage, including that which she might incur from usage of CTPs and STPs. Additionally, the gloves she wears have a light haptic feedback, giving her tactile information about things she touches or encounters - and like most gloves in the modern age, the fingertips are capable of operating digital and touch-screen media.
A tactical cape is woven of high-strength fibers, and is capable of repelling gunfire. Additionally, the strands are camoflage-enabled, allowing Sonia to wrap the cloak around herself and blend in with her environment. Naturally, the shoulder clasps can be disabled - in Sonia's case, by a trigger in the palm of her hand or a secondary trigger within her boot. This lets her drop the cape if it's ever grabbed, preventing opponents from using it against her.
ALLEGIANCES
[Redacted]
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STOP THERE.
You didn't think I was going to tell you everything, did you?
Getting a bit ahead of yourself.
Slow down, sweetheart. Take a deep breath.
Okay...
GO
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[redacted]
ROLE
Sonia primarily works as a problem solver, in the sense that she is directed towards a problem and expected to fix it, sometimes permanently. While her preferences will always be to solve things physically, she's fully aware of the value of publicity, and has no compunctions against publishing warnings, statements, videos, or photographs on the internet. Her masked anonymity protects her from repercussions, after all - and should that ever fail, she knows she'll have all the backup she could ever ask for.
So often, it's not about who you are, but who you know - and the people who would go down with you, if you fall.
ROLE
Sonia primarily works as a problem solver, in the sense that she is directed towards a problem and expected to fix it, sometimes permanently. While her preferences will always be to solve things physically, she's fully aware of the value of publicity, and has no compunctions against publishing warnings, statements, videos, or photographs on the internet. Her masked anonymity protects her from repercussions, after all - and should that ever fail, she knows she'll have all the backup she could ever ask for.
So often, it's not about who you are, but who you know - and the people who would go down with you, if you fall.