So this is going to be a long list of ideas that have been floating around in my mind. If anyone wants to see if these come to fruition please speak up. If any of these inspire you to make your own with your own twist (or carbon copy) that is also just as fine. If you think I should stop, not ideas lists or rp threads but just like in general? Just speak up, I won't blame you.
Escaping tarkov - everyone's favorite looter shooter from a post Soviet country. But instead of just murdering people for croutons the idea is actually leaving.
Lights, camera, nonsense- people try to act in a movie but it follows no rhyme nor reason and actors must adapt.
The interview- kinda like the one before but people are from a washed up band all together in the same room. Something they haven't done in a while. Players must build off of each other's stories and pasts.
Blasphemous redux (this is like the 3-4 time)- inspired by dark souls and blasphemous, you died and went to the afterlife. But it's not like anything you expected.
Treasure hunters- imagine comic book esque themes on finding all the stuff Nazi Germany stole set in the 1950's. There's the classic American punch Nazi's in the face, meniacly evil Nazi science an technology, and magic because **** it.
The detail- imagine, super bases, spies evil masterminds, and we get to be your stereotypical bodyguards and security detail. Before you chalk this one off as lame think about this, how much more interesting would it be if a random John Doe actually did his job and captured or killed James bond?
There's a lot more but I think this is a good start, this will probably get updates in the future so expect that.
So the magic in treasure hunters is optional for your character. The magic is mostly going to consist of like opening locks or fire darts, magician stuff. (Which is what magic users will be called) The REALLY cool magic stuff is going to be with the treasures, relics, and arts.
Of course if your are a magician you may not be the best to know how to use a machine gun but know how to use a relic very well and vice versa for a soldier.
So the magic in treasure hunters is optional for your character. The magic is mostly going to consist of like opening locks or fire darts, magician stuff. (Which is what magic users will be called) The REALLY cool magic stuff is going to be with the treasures, relics, and arts.
Of course if your are a magician you may not be the best to know how to use a machine gun but know how to use a relic very well and vice versa for a soldier.
So I can recreate a moment like Tako's (I hope I'm spelling that right-) "Abra-ca-FUCK-YOU" from TAZ using a spell similar to if not copying magic missile if finishing a fight near a cliff?
Hey it took me a while but I made a new thread for the treasure hunters if you guys still wanna join. It's called the Collection Agency now but the name might change